Switch off an optimization by default, to avoid support burden: update all objects AABBs and not just the active objects.
Call world->setForceUpdateAllAabbs( false) to re-enable the optimization: it will only update active objects (skipping static geometry) See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4073
This commit is contained in:
@@ -45,7 +45,8 @@ subject to the following restrictions:
|
||||
btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
|
||||
:m_dispatcher1(dispatcher),
|
||||
m_broadphasePairCache(pairCache),
|
||||
m_debugDrawer(0)
|
||||
m_debugDrawer(0),
|
||||
m_forceUpdateAllAabbs(true)
|
||||
{
|
||||
m_stackAlloc = collisionConfiguration->getStackAllocator();
|
||||
m_dispatchInfo.m_stackAllocator = m_stackAlloc;
|
||||
@@ -164,7 +165,7 @@ void btCollisionWorld::updateAabbs()
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
|
||||
//only update aabb of active objects
|
||||
if (colObj->isActive())
|
||||
if (m_forceUpdateAllAabbs || colObj->isActive())
|
||||
{
|
||||
updateSingleAabb(colObj);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user