fixed cmake/jam for HelloWorld sample
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@@ -1,2 +1,2 @@
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SUBDIRS( OpenGL AllBulletDemos MultiThreadedDemo CcdPhysicsDemo ConstraintDemo GenericJointDemo RagdollDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm )
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SUBDIRS( OpenGL AllBulletDemos HelloWorld MultiThreadedDemo CcdPhysicsDemo ConstraintDemo GenericJointDemo RagdollDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm )
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@@ -126,7 +126,9 @@ void LinearConvexCastDemo::displayCallback(void)
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gGjkSimplexSolver.reset();
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btSubsimplexConvexCast convexCaster( shapePtr[ 0 ], shapePtr[ 1 ], &gGjkSimplexSolver );
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btGjkConvexCast convexCaster(shapePtr[ 0 ], shapePtr[ 1 ], &gGjkSimplexSolver );
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//btSubsimplexConvexCast convexCaster( shapePtr[ 0 ], shapePtr[ 1 ], &gGjkSimplexSolver );
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btConvexCast::CastResult result;
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convexCaster.calcTimeOfImpact( tr[ 0 ], toA, tr[ 1 ], toB, result );
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14
Demos/HelloWorld/CMakeLists.txt
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14
Demos/HelloWorld/CMakeLists.txt
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@@ -0,0 +1,14 @@
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# HelloWorld is a minimal sample creating, stepping and deleting a Bullet dynamics world
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src }
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)
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LINK_LIBRARIES(
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LibBulletDynamics LibBulletCollision LibLinearMath
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)
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ADD_EXECUTABLE(HelloWorld
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HelloWorld.cpp
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)
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@@ -116,9 +116,9 @@ int main(int argc, char** argv)
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dynamicsWorld->stepSimulation(1.f/60.f,10);
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//print positions of all objects
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for (i=dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
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for (int j=dynamicsWorld->getNumCollisionObjects()-1; j>=0 ;j--)
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{
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btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i];
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btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[j];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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3
Demos/HelloWorld/Jamfile
Normal file
3
Demos/HelloWorld/Jamfile
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@@ -0,0 +1,3 @@
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SubDir TOP Demos HelloWorld ;
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BulletBasicDemo HelloWorld : [ Wildcard *.h *.cpp ] ;
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@@ -21,7 +21,7 @@ if $(GLUT.AVAILABLE) = "yes"
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rule BulletBasicDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : bulletcollision bulletmath ;
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LinkWith $(<) : bulletdynamics bulletcollision bulletmath ;
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CFlags $(<) :
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[ FIncludes $(TOP)/src ]
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;
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@@ -62,6 +62,7 @@ SubInclude TOP Demos MultiThreadedDemo ;
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#SubInclude TOP Demos ForkLiftDemo ;
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SubInclude TOP Demos BulletDinoDemo ;
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SubInclude TOP Demos EPAPenDepthDemo ;
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SubInclude TOP Demos HelloWorld ;
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SubInclude TOP Demos BspDemo ;
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SubInclude TOP Demos BasicDemo ;
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SubInclude TOP Demos ConvexDecompositionDemo ;
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