Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer Add SDF <pose> parsing in visual, inertial, collision elements. Slight improvement in TinyRender loading performance of largish meshes (30k vertices) Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is. b3RobotSimAPI support SDF file loading Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
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data/kiva_shelf/0_Bullet3Demo.txt
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data/kiva_shelf/0_Bullet3Demo.txt
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--start_demo_name=R2D2 Grasp
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--mouse_move_multiplier=0.400000
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--mouse_wheel_multiplier=0.010000
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--background_color_red= 0.900000
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--background_color_green= 0.900000
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--background_color_blue= 1.000000
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--fixed_timestep= 0.000000
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