Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer Add SDF <pose> parsing in visual, inertial, collision elements. Slight improvement in TinyRender loading performance of largish meshes (30k vertices) Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is. b3RobotSimAPI support SDF file loading Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
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55
data/kiva_shelf/model.sdf
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55
data/kiva_shelf/model.sdf
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<?xml version="1.0" ?>
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<sdf version="1.4">
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<model name="Amazon Pod">
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<static>1</static>
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<pose>0 2 1.21 0 0 0</pose>
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<link name="pod_link">
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<inertial>
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<pose>0.0 0.0 1.2045 0 0 0</pose>
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<mass>76.26</mass>
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<inertia>
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<ixx>47</ixx>
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<ixy>-0.003456</ixy>
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<ixz>0.001474</ixz>
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<izz>13.075</izz>
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<iyz>-0.014439</iyz>
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<iyy>47</iyy>
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</inertia>
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</inertial>
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<visual name="pod_visual">
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<pose>0 0 0 1.5707 0 0 </pose>
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<geometry>
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<mesh>
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<uri>meshes/pod_lowres.stl</uri>
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</mesh>
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</geometry>
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<material>
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<diffuse>0.9 0.8 0.5 1</diffuse>
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</material>
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</visual>
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<collision name="pod_collision">
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<pose>0 0 0 1.5707 0 0</pose>
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<geometry>
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<mesh>
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<uri>meshes/pod_lowres.stl</uri>
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</mesh>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu>0.8</mu>
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<mu2>0.8</mu2>
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<fdir1>0.0 0.0 0.0</fdir1>
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<slip1>1.0</slip1>
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<slip2>1.0</slip2>
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</ode>
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</friction>
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</surface>
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</collision>
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</link>
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</model>
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</sdf>
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