Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer Add SDF <pose> parsing in visual, inertial, collision elements. Slight improvement in TinyRender loading performance of largish meshes (30k vertices) Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is. b3RobotSimAPI support SDF file loading Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
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@@ -1,6 +1,7 @@
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<sdf version='1.6'>
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<world name='default'>
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<model name='lbr_iiwa'>
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<static>1</static>
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<link name='lbr_iiwa_link_0'>
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<pose frame=''>0 0 0 0 -0 0</pose>
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<inertial>
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@@ -34,7 +35,7 @@
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</geometry>
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<material>
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<ambient>1 0 0 1</ambient>
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<diffuse>0 0 1 1</diffuse>
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<diffuse>0.2 0.2 0.2 1</diffuse>
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<specular>0.1 0.1 0.1 1</specular>
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<emissive>0 0 0 0</emissive>
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</material>
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@@ -71,6 +72,12 @@
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<uri>meshes/link_1.stl</uri>
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</mesh>
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</geometry>
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<material>
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<ambient>1 0 0 1</ambient>
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<diffuse>0.5 0.7 1.0 1</diffuse>
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<specular>0.1 0.1 0.1 1</specular>
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<emissive>0 0 0 0</emissive>
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</material>
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</visual>
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</link>
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<joint name='lbr_iiwa_joint_1' type='revolute'>
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@@ -124,6 +131,12 @@
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<uri>meshes/link_2.stl</uri>
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</mesh>
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</geometry>
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<material>
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<ambient>1 0 0 1</ambient>
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<diffuse>0.5 0.7 1.0 1</diffuse>
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<specular>0.1 0.1 0.1 1</specular>
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<emissive>0 0 0 0</emissive>
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</material>
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</visual>
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</link>
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<joint name='lbr_iiwa_joint_2' type='revolute'>
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@@ -177,6 +190,12 @@
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<uri>meshes/link_3.stl</uri>
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</mesh>
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</geometry>
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<material>
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<ambient>1 0 0 1</ambient>
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<diffuse>1.0 0.42 0.04 1</diffuse>
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<specular>0.1 0.1 0.1 1</specular>
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<emissive>0 0 0 0</emissive>
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</material>
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</visual>
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</link>
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<joint name='lbr_iiwa_joint_3' type='revolute'>
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@@ -230,6 +249,12 @@
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<uri>meshes/link_4.stl</uri>
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</mesh>
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</geometry>
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<material>
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<ambient>1 0 0 1</ambient>
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<diffuse>0.5 0.7 1.0 1</diffuse>
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<specular>0.1 0.1 0.1 1</specular>
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<emissive>0 0 0 0</emissive>
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</material>
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</visual>
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</link>
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<joint name='lbr_iiwa_joint_4' type='revolute'>
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@@ -283,6 +308,12 @@
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<uri>meshes/link_5.stl</uri>
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</mesh>
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</geometry>
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<material>
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<ambient>1 0 0 1</ambient>
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<diffuse>0.5 0.7 1.0 1</diffuse>
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<specular>0.1 0.1 0.1 1</specular>
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<emissive>0 0 0 0</emissive>
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</material>
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</visual>
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</link>
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<joint name='lbr_iiwa_joint_5' type='revolute'>
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@@ -336,6 +367,12 @@
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<uri>meshes/link_6.stl</uri>
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</mesh>
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</geometry>
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<material>
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<ambient>1 0 0 1</ambient>
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<diffuse>1.0 0.42 0.04 1</diffuse>
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<specular>0.1 0.1 0.1 1</specular>
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<emissive>0 0 0 0</emissive>
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</material>
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</visual>
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</link>
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<joint name='lbr_iiwa_joint_6' type='revolute'>
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@@ -389,6 +426,12 @@
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<uri>meshes/link_7.stl</uri>
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</mesh>
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</geometry>
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<material>
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<ambient>1 0 0 1</ambient>
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<diffuse>0.2 0.2 0.2 1</diffuse>
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<specular>0.1 0.1 0.1 1</specular>
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<emissive>0 0 0 0</emissive>
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</material>
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</visual>
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</link>
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<joint name='lbr_iiwa_joint_7' type='revolute'>
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