Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer Add SDF <pose> parsing in visual, inertial, collision elements. Slight improvement in TinyRender loading performance of largish meshes (30k vertices) Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is. b3RobotSimAPI support SDF file loading Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
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@@ -125,6 +125,15 @@ struct UrdfJoint
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double m_jointDamping;
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double m_jointFriction;
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UrdfJoint()
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:m_lowerLimit(0),
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m_upperLimit(0),
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m_effortLimit(0),
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m_velocityLimit(0),
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m_jointDamping(0),
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m_jointFriction(0)
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{
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}
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};
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struct UrdfModel
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