Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer Add SDF <pose> parsing in visual, inertial, collision elements. Slight improvement in TinyRender loading performance of largish meshes (30k vertices) Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is. b3RobotSimAPI support SDF file loading Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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bool useShadowMap=true;//false;//true;
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int shadowMapWidth=4096;//8192;
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int shadowMapHeight=4096;
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float shadowMapWorldSize=50;
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float shadowMapWorldSize=25;
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#define MAX_POINTS_IN_BATCH 1024
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#define MAX_LINES_IN_BATCH 1024
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@@ -75,7 +75,7 @@ float shadowMapWorldSize=50;
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static InternalDataRenderer* sData2;
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GLint lineWidthRange[2]={1,1};
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static b3Vector3 gLightPos=b3MakeVector3(-5,200,-40);
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static b3Vector3 gLightPos=b3MakeVector3(-5,12,-4);
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struct b3GraphicsInstance
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{
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