Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer Add SDF <pose> parsing in visual, inertial, collision elements. Slight improvement in TinyRender loading performance of largish meshes (30k vertices) Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is. b3RobotSimAPI support SDF file loading Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
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@@ -21,8 +21,7 @@ static const char* useShadowMapInstancingFragmentShader= \
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" vec3 ct,cf;\n"
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" float intensity,at,af;\n"
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" \n"
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" intensity = clamp( dot( normalize(normal),lightDir ), 0,1 );\n"
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" \n"
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" intensity = 0.5+0.5*clamp( dot( normalize(normal),lightDir ), -1,1 );\n"
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" \n"
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" af = 1.0;\n"
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" \n"
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