Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer Add SDF <pose> parsing in visual, inertial, collision elements. Slight improvement in TinyRender loading performance of largish meshes (30k vertices) Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is. b3RobotSimAPI support SDF file loading Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
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@@ -65,7 +65,7 @@ out vec3 lightDir,normal,ambient;
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void main(void)
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{
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vec4 q = instance_quaternion;
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ambient = vec3(0.6,.6,0.6);
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ambient = vec3(0.5,.5,0.5);
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vec4 worldNormal = (quatRotate3( vertexnormal,q));
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