Add kiva_shelf to prepare for picking/grasping task

Fix uninitialized variable jointDamping/jointFriction in SDF importer
Add SDF <pose> parsing in visual, inertial, collision elements.
Slight improvement in TinyRender loading performance of largish meshes (30k vertices)
Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is.
b3RobotSimAPI support SDF file loading
Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
This commit is contained in:
erwin coumans
2016-07-14 00:05:57 -07:00
parent 10cc6f14cb
commit 4a705d1e03
25 changed files with 399 additions and 88 deletions

View File

@@ -55,7 +55,7 @@ static const char* useShadowMapInstancingVertexShader= \
"void main(void)\n"
"{\n"
" vec4 q = instance_quaternion;\n"
" ambient = vec3(0.6,.6,0.6);\n"
" ambient = vec3(0.5,.5,0.5);\n"
" \n"
" vec4 worldNormal = (quatRotate3( vertexnormal,q));\n"
" \n"