Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer Add SDF <pose> parsing in visual, inertial, collision elements. Slight improvement in TinyRender loading performance of largish meshes (30k vertices) Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is. b3RobotSimAPI support SDF file loading Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
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@@ -138,6 +138,7 @@ void TinyRenderObjectData::registerMeshShape(const float* vertices, int numVerti
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*/
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}
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m_model->reserveMemory(numVertices,numIndices);
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for (int i=0;i<numVertices;i++)
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{
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m_model->addVertex(vertices[i*9],
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