x() -> x or getX() or [0]
y() -> y or getY() or [1] z() -> z or getZ() or [2] w() -> w or getW() or [3] make sphere-convex and sphere-compound collision work (still issues remaining)
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@@ -38,9 +38,9 @@ public:
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:useOpenCL(true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(25),
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arraySizeY(23),
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arraySizeZ(23),
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arraySizeX(15),
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arraySizeY(15),
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arraySizeZ(15),
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m_useConcaveMesh(false),
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gapX(14.3),
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gapY(14.0),
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