x() -> x or getX() or [0]
y() -> y or getY() or [1] z() -> z or getZ() or [2] w() -> w or getW() or [3] make sphere-convex and sphere-compound collision work (still issues remaining)
This commit is contained in:
@@ -53,6 +53,7 @@ m_totalContactsOut(m_context, m_queue)
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m_totalContactsOut.push_back(0);
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cl_int errNum=0;
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bool disableKernelCaching = true;
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if (1)
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{
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@@ -125,11 +126,15 @@ m_totalContactsOut(m_context, m_queue)
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{
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const char* primitiveContactsSrc = primitiveContactsKernelsCL;
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cl_program primitiveContactsProg = btOpenCLUtils::compileCLProgramFromString(m_context,m_device,primitiveContactsSrc,&errNum,"","opencl/gpu_sat/kernels/primitiveContacts.cl");
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cl_program primitiveContactsProg = btOpenCLUtils::compileCLProgramFromString(m_context,m_device,primitiveContactsSrc,&errNum,"","opencl/gpu_sat/kernels/primitiveContacts.cl",disableKernelCaching);
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btAssert(errNum==CL_SUCCESS);
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m_primitiveContactsKernel = btOpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "primitiveContactsKernel",&errNum,primitiveContactsProg,"");
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btAssert(errNum==CL_SUCCESS);
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m_processCompoundPairsPrimitivesKernel = btOpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "processCompoundPairsPrimitivesKernel",&errNum,primitiveContactsProg,"");
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btAssert(errNum==CL_SUCCESS);
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btAssert(m_processCompoundPairsPrimitivesKernel);
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}
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@@ -161,6 +166,9 @@ GpuSatCollision::~GpuSatCollision()
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if (m_primitiveContactsKernel)
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clReleaseKernel(m_primitiveContactsKernel);
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if (m_processCompoundPairsPrimitivesKernel)
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clReleaseKernel(m_processCompoundPairsPrimitivesKernel);
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if (m_clipHullHullKernel)
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clReleaseKernel(m_clipHullHullKernel);
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if (m_clipCompoundsHullHullKernel)
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@@ -203,59 +211,67 @@ float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn
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inline bool IsPointInPolygon(const btVector3& p,
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const btVector3& posConvex,
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const btQuaternion& ornConvex,
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const btGpuFace* face,
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const btVector3* baseVertex,
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const int* convexIndices,
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btVector3* out)
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#define cross3(a,b) (a.cross(b))
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btVector3 transform(btVector3* v, const btVector3* pos, const btVector3* orn)
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{
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btVector3 a;
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btVector3 b;
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btVector3 ab;
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btVector3 ap;
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btVector3 v;
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(*pos);
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btQuaternion* o = (btQuaternion*) orn;
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tr.setRotation(*o);
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btVector3 res = tr(*v);
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return res;
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}
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btVector3 plane (face->m_plane[0],face->m_plane[1],face->m_plane[2]);
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inline bool IsPointInPolygon(const float4& p,
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const btGpuFace* face,
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const float4* baseVertex,
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const int* convexIndices,
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float4* out)
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{
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float4 a;
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float4 b;
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float4 ab;
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float4 ap;
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float4 v;
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float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);
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if (face->m_numIndices<2)
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return false;
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(posConvex);
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tr.setRotation(ornConvex);
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float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];
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btVector3 worldV0 = tr(v0);
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b = worldV0;
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b = v0;
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for(unsigned i=0; i != face->m_numIndices; ++i)
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{
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a = b;
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float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];
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btVector3 worldVi = tr(vi);
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b = worldVi;
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b = vi;
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ab = b-a;
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ap = p-a;
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v = ab.cross(plane);
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v = cross3(ab,plane);
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if (btDot(ap, v) > 0.f)
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{
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btScalar ab_m2 = btDot(ab, ab);
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btScalar s = ab_m2 != btScalar(0.0) ? btDot(ab, ap) / ab_m2 : btScalar(0.0);
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if (s <= btScalar(0.0))
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float ab_m2 = btDot(ab, ab);
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float rt = ab_m2 != 0.f ? btDot(ab, ap) / ab_m2 : 0.f;
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if (rt <= 0.f)
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{
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*out = a;
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}
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else if (s >= btScalar(1.0))
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else if (rt >= 1.f)
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{
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*out = b;
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}
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else
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{
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out->setInterpolate3(a,b,s);
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float s = 1.f - rt;
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out[0].x = s * a.x + rt * b.x;
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out[0].y = s * a.y + rt * b.y;
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out[0].z = s * a.z + rt * b.z;
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}
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return false;
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}
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@@ -264,7 +280,6 @@ inline bool IsPointInPolygon(const btVector3& p,
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}
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void computeContactSphereConvex(int pairIndex,
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int bodyIndexA, int bodyIndexB,
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int collidableIndexA, int collidableIndexB,
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@@ -278,7 +293,7 @@ void computeContactSphereConvex(int pairIndex,
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int& nGlobalContactsOut,
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int maxContactCapacity)
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{
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float radius = collidables[collidableIndexA].m_radius;
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float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
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btQuaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
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@@ -286,9 +301,18 @@ void computeContactSphereConvex(int pairIndex,
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float4 pos = rigidBodies[bodyIndexB].m_pos;
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float4 spherePos = spherePos1-pos;
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btQuaternion quat = rigidBodies[bodyIndexB].m_quat;
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(pos);
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tr.setRotation(quat);
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btTransform trInv = tr.inverse();
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float4 spherePos = trInv(spherePos1);
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int collidableIndex = rigidBodies[bodyIndexB].m_collidableIdx;
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int shapeIndex = collidables[collidableIndex].m_shapeIndex;
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int numFaces = convexShapes[shapeIndex].m_numFaces;
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@@ -297,12 +321,13 @@ void computeContactSphereConvex(int pairIndex,
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float minDist = -1000000.f; // TODO: What is the largest/smallest float?
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bool bCollide = true;
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int region = -1;
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float4 localHitNormal;
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for ( int f = 0; f < numFaces; f++ )
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{
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btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
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float4 planeEqn;
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float4 localPlaneNormal = make_float4(face.m_plane.x(),face.m_plane.y(),face.m_plane.z(),0.f);
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float4 n1 = quatRotate(quat,localPlaneNormal);
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float4 localPlaneNormal = make_float4(face.m_plane.getX(),face.m_plane.getY(),face.m_plane.getZ(),0.f);
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float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
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planeEqn = n1;
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planeEqn[3] = face.m_plane[3];
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@@ -319,9 +344,8 @@ void computeContactSphereConvex(int pairIndex,
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{
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//might hit an edge or vertex
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btVector3 out;
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bool isInPoly = IsPointInPolygon(spherePos,
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pos,
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quat,
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&face,
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&convexVertices[convexShapes[shapeIndex].m_vertexOffset],
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convexIndices,
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@@ -332,7 +356,7 @@ void computeContactSphereConvex(int pairIndex,
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{
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minDist = dist;
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closestPnt = pntReturn;
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hitNormalWorld = planeEqn;
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localHitNormal = planeEqn;
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region=1;
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}
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} else
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@@ -346,7 +370,7 @@ void computeContactSphereConvex(int pairIndex,
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{
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minDist = dist;
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closestPnt = out;
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hitNormalWorld = tmp/dist;
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localHitNormal = tmp/dist;
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region=2;
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}
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@@ -363,19 +387,23 @@ void computeContactSphereConvex(int pairIndex,
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{
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minDist = dist;
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closestPnt = pntReturn;
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hitNormalWorld = planeEqn;
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localHitNormal = planeEqn;
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region=3;
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}
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}
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}
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if (bCollide && minDist > -100)
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static int numChecks = 0;
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numChecks++;
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if (bCollide && minDist > -10000)
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{
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float4 normalOnSurfaceB1 = -hitNormalWorld;
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float4 pOnB1 = closestPnt+pos;
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float4 normalOnSurfaceB1 = tr.getBasis()*-localHitNormal;//-hitNormalWorld;
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float4 pOnB1 = tr(closestPnt);
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//printf("dist ,%f,",minDist);
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float actualDepth = minDist-radius;
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if (actualDepth<0)
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{
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//printf("actualDepth = ,%f,", actualDepth);
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//printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.getX(),normalOnSurfaceB1.getY(),normalOnSurfaceB1.getZ());
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//printf("region=,%d,\n", region);
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@@ -401,6 +429,7 @@ void computeContactSphereConvex(int pairIndex,
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int numPoints = 1;
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c->m_worldNormal[3] = numPoints;
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}//if (dstIdx < numPairs)
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}
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}//if (hasCollision)
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}
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@@ -409,7 +438,7 @@ void computeContactSphereConvex(int pairIndex,
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void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btInt2>* pairs, int nPairs,
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const btOpenCLArray<btRigidBodyCL>* bodyBuf,
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btOpenCLArray<btContact4>* contactOut, int& nContacts,
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int maxContactCapacity,
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const btOpenCLArray<btConvexPolyhedronCL>& convexData,
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const btOpenCLArray<btVector3>& gpuVertices,
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const btOpenCLArray<btVector3>& gpuUniqueEdges,
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@@ -488,7 +517,8 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btI
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if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
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hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
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{
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printf("sphere-convex\n");
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computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
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&hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,nPairs);
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}
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if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
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@@ -534,6 +564,7 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btI
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btLauncherCL launcher(m_queue, m_primitiveContactsKernel);
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launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
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launcher.setConst( nPairs );
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launcher.setConst(maxContactCapacity);
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int num = nPairs;
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launcher.launch1D( num);
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clFinish(m_queue);
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@@ -542,7 +573,9 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btI
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contactOut->resize(nContacts);
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}
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}
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#endif//CHECK_ON_HOST
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BT_PROFILE("computeConvexConvexContactsGPUSAT");
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// printf("nContacts = %d\n",nContacts);
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@@ -720,6 +753,39 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btI
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gpuCompoundSepNormals.resize(numCompoundPairs);
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if (numCompoundPairs)
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{
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#ifndef CHECK_ON_HOST
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BT_PROFILE("processCompoundPairsPrimitivesKernel");
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btBufferInfoCL bInfo[] =
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{
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btBufferInfoCL( gpuCompoundPairs.getBufferCL(), true ),
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btBufferInfoCL( bodyBuf->getBufferCL(),true),
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btBufferInfoCL( gpuCollidables.getBufferCL(),true),
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btBufferInfoCL( convexData.getBufferCL(),true),
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btBufferInfoCL( gpuVertices.getBufferCL(),true),
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btBufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
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btBufferInfoCL( gpuFaces.getBufferCL(),true),
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btBufferInfoCL( gpuIndices.getBufferCL(),true),
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btBufferInfoCL( clAabbsWS.getBufferCL(),true),
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btBufferInfoCL( gpuChildShapes.getBufferCL(),true),
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btBufferInfoCL( contactOut->getBufferCL()),
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btBufferInfoCL( m_totalContactsOut.getBufferCL())
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};
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btLauncherCL launcher(m_queue, m_processCompoundPairsPrimitivesKernel);
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launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
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launcher.setConst( numCompoundPairs );
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launcher.setConst(maxContactCapacity);
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int num = numCompoundPairs;
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launcher.launch1D( num);
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clFinish(m_queue);
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nContacts = m_totalContactsOut.at(0);
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#endif
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}
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if (numCompoundPairs)
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{
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Reference in New Issue
Block a user