some fixes in build systems
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@@ -1,7 +1,7 @@
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if (CMAKE_SIZEOF_VOID_P MATCHES "8")
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SUBDIRS( OpenGL AllBulletDemos ConvexDecompositionDemo Benchmarks HelloWorld
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CcdPhysicsDemo ConstraintDemo SliderConstraintDemo GenericJointDemo Raytracer
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RagdollDemo ForkLiftDemo BasicDemo Box2dDemo Gpu2dDemo BspDemo MovingConcaveDemo VehicleDemo
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RagdollDemo ForkLiftDemo BasicDemo Box2dDemo Gpu2dDemo Gpu3dDemo MiniCL_VectorAdd BspDemo MovingConcaveDemo VehicleDemo
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ColladaDemo UserCollisionAlgorithm CharacterDemo SoftDemo HeightFieldFluidDemo
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CollisionInterfaceDemo ConcaveConvexcastDemo SimplexDemo DynamicControlDemo
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DoublePrecisionDemo ConcaveDemo CollisionDemo
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@@ -10,7 +10,7 @@ MultiMaterialDemo)
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else (CMAKE_SIZEOF_VOID_P MATCHES "8")
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SUBDIRS( OpenGL AllBulletDemos ConvexDecompositionDemo Benchmarks HelloWorld
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MultiThreadedDemo CcdPhysicsDemo ConstraintDemo SliderConstraintDemo Raytracer
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GenericJointDemo RagdollDemo ForkLiftDemo BasicDemo Box2dDemo Gpu2dDemo BspDemo MovingConcaveDemo
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GenericJointDemo RagdollDemo ForkLiftDemo BasicDemo Box2dDemo Gpu2dDemo Gpu3dDemo MiniCL_VectorAdd BspDemo MovingConcaveDemo
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VehicleDemo ColladaDemo UserCollisionAlgorithm CharacterDemo SoftDemo
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HeightFieldFluidDemo
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CollisionInterfaceDemo ConcaveConvexcastDemo SimplexDemo DynamicControlDemo
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@@ -196,7 +196,7 @@ void BasicDemo3D::initPhysics()
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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//m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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#ifdef SINGLE_THREADED_NARROWPHASE
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#ifndef WIN32
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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#else
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unsigned int maxNumOutstandingTasks =4;
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3
Demos/Gpu3dDemo/Jamfile
Normal file
3
Demos/Gpu3dDemo/Jamfile
Normal file
@@ -0,0 +1,3 @@
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SubDir TOP Demos Gpu3dDemo ;
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BulletDemo Gpu3dDemo : [ Wildcard *.h *.cpp ] ;
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@@ -44,6 +44,18 @@ rule BulletSoftBodyDemo
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"../../src" ;
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}
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rule BulletMiniCLDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : bulletmultithreaded bulletmath ;
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CFlags $(<) :
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[ FIncludes $(TOP)/src ]
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;
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MsvcIncDirs $(<) :
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"../../src" ;
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}
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if $(GLUT.AVAILABLE) = "yes"
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{
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# All demo apps have a lot in common, so use this rule to simply things
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@@ -79,10 +91,12 @@ SubInclude TOP Demos ForkLiftDemo ;
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SubInclude TOP Demos BulletDinoDemo ;
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SubInclude TOP Demos EPAPenDepthDemo ;
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SubInclude TOP Demos HelloWorld ;
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SubInclude TOP Demos MiniCL_VectorAdd ;
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SubInclude TOP Demos BspDemo ;
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SubInclude TOP Demos BasicDemo ;
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SubInclude TOP Demos Box2dDemo ;
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SubInclude TOP Demos Gpu2dDemo ;
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SubInclude TOP Demos Gpu3dDemo ;
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SubInclude TOP Demos ConvexDecompositionDemo ;
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SubInclude TOP Demos ColladaDemo ;
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SubInclude TOP Demos CharacterDemo ;
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5
Demos/MiniCL_VectorAdd/Jamfile
Normal file
5
Demos/MiniCL_VectorAdd/Jamfile
Normal file
@@ -0,0 +1,5 @@
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SubDir TOP Demos MiniCL_VectorAdd ;
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BulletMiniCLDemo MiniCL_VectorAdd : [ Wildcard *.h *.cpp ] ;
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MsvcIncDirs MiniCL_VectorAdd : "../../src" ;
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