some fixes in build systems
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@@ -196,7 +196,7 @@ void BasicDemo3D::initPhysics()
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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//m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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#ifdef SINGLE_THREADED_NARROWPHASE
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#ifndef WIN32
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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#else
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unsigned int maxNumOutstandingTasks =4;
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