some fixes in build systems

This commit is contained in:
erwin.coumans
2009-05-22 19:24:20 +00:00
parent bc1662abee
commit 4ad21d36f9
7 changed files with 45 additions and 4 deletions

View File

@@ -196,7 +196,7 @@ void BasicDemo3D::initPhysics()
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
//m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
#ifdef SINGLE_THREADED_NARROWPHASE
#ifndef WIN32
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
#else
unsigned int maxNumOutstandingTasks =4;