Allow choosing loaded as btRigidBody with RobotSimAPI.
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@@ -211,7 +211,10 @@ public:
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return m_cs;
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}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color){}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color)
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{
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createCollisionObjectGraphicsObject((btCollisionObject*)body, color);
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}
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btCollisionObject* m_obj;
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btVector3 m_color2;
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@@ -685,6 +688,7 @@ bool b3RobotSimAPI::loadFile(const struct b3RobotSimLoadFileArgs& args, b3RobotS
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{
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b3LoadUrdfCommandSetUseFixedBase(command,true);
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}
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b3LoadUrdfCommandSetUseMultiBody(command, args.m_useMultiBody);
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statusHandle = submitClientCommandAndWaitStatusMultiThreaded(m_data->m_physicsClient, command);
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statusType = b3GetStatusType(statusHandle);
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