Constraint demo has been changed - debug visualization turned on by default
This commit is contained in:
@@ -34,6 +34,7 @@ const int numObjects = 3;
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#define M_PI 3.1415926f
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#define M_PI 3.1415926f
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#define M_PI_2 ((M_PI)*0.5f)
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#define M_PI_2 ((M_PI)*0.5f)
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#define M_PI_4 ((M_PI)*0.25f)
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btTransform sliderTransform;
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btTransform sliderTransform;
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btVector3 lowerSliderLimit = btVector3(-10,0,0);
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btVector3 lowerSliderLimit = btVector3(-10,0,0);
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@@ -79,6 +80,16 @@ void ConstraintDemo::initPhysics()
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m_constraintSolver = new btSequentialImpulseConstraintSolver();
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m_constraintSolver = new btSequentialImpulseConstraintSolver();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_constraintSolver,m_collisionConfiguration);
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_constraintSolver,m_collisionConfiguration);
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(40.),btScalar(50.)));
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-56,0));
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btRigidBody* groundBody = localCreateRigidBody(0, groundTransform, groundShape);
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btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
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btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
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m_collisionShapes.push_back(shape);
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m_collisionShapes.push_back(shape);
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btTransform trans;
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btTransform trans;
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@@ -86,6 +97,7 @@ void ConstraintDemo::initPhysics()
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trans.setOrigin(btVector3(0,20,0));
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trans.setOrigin(btVector3(0,20,0));
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float mass = 1.f;
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float mass = 1.f;
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#if 1
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//point to point constraint (ball socket)
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//point to point constraint (ball socket)
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{
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{
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btRigidBody* body0 = localCreateRigidBody( mass,trans,shape);
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btRigidBody* body0 = localCreateRigidBody( mass,trans,shape);
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@@ -93,6 +105,7 @@ void ConstraintDemo::initPhysics()
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mass = 1.f;
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mass = 1.f;
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btRigidBody* body1 = 0;//localCreateRigidBody( mass,trans,shape);
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btRigidBody* body1 = 0;//localCreateRigidBody( mass,trans,shape);
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// btRigidBody* body1 = localCreateRigidBody( 0.0,trans,0);
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//body1->setActivationState(DISABLE_DEACTIVATION);
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//body1->setActivationState(DISABLE_DEACTIVATION);
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//body1->setDamping(0.3,0.3);
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//body1->setDamping(0.3,0.3);
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@@ -116,10 +129,12 @@ void ConstraintDemo::initPhysics()
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hinge->enableAngularMotor(true,targetVelocity,maxMotorImpulse);
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hinge->enableAngularMotor(true,targetVelocity,maxMotorImpulse);
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m_dynamicsWorld->addConstraint(hinge);//p2p);
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m_dynamicsWorld->addConstraint(hinge);//p2p);
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// m_dynamicsWorld->addConstraint(p2p);
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}
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}
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#endif
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#if 1
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//create a slider, using the generic D6 constraint
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//create a slider, using the generic D6 constraint
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{
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{
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mass = 1.f;
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mass = 1.f;
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@@ -141,36 +156,143 @@ void ConstraintDemo::initPhysics()
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frameInA = btTransform::getIdentity();
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frameInA = btTransform::getIdentity();
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frameInB = btTransform::getIdentity();
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frameInB = btTransform::getIdentity();
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bool useLinearReferenceFrameA = false;//use fixed frame B for linear limits
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// bool useLinearReferenceFrameA = false;//use fixed frame B for linear llimits
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btGeneric6DofConstraint* slider = new btGeneric6DofConstraint(*d6body0,*fixedBody1,frameInA,frameInB,useLinearReferenceFrameA);
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bool useLinearReferenceFrameA = true;//use fixed frame A for linear llimits
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btGeneric6DofConstraint* slider = new btGeneric6DofConstraint(*fixedBody1, *d6body0,frameInA,frameInB,useLinearReferenceFrameA);
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slider->setLinearLowerLimit(lowerSliderLimit);
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slider->setLinearLowerLimit(lowerSliderLimit);
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slider->setLinearUpperLimit(hiSliderLimit);
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slider->setLinearUpperLimit(hiSliderLimit);
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//range should be small, otherwise singularities will 'explode' the constraint
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//range should be small, otherwise singularities will 'explode' the constraint
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slider->setAngularLowerLimit(btVector3(20,0,0));
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slider->setAngularLowerLimit(btVector3(-1.5,0,0));
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slider->setAngularUpperLimit(btVector3(0,0,0));
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slider->setAngularUpperLimit(btVector3(1.5,0,0));
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// slider->setAngularLowerLimit(btVector3(0,0,0));
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// slider->setAngularUpperLimit(btVector3(0,0,0));
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slider->getTranslationalLimitMotor()->m_enableMotor[0] = true;
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slider->getTranslationalLimitMotor()->m_targetVelocity[0] = -5.0f;
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slider->getTranslationalLimitMotor()->m_maxMotorForce[0] = 0.1f;
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m_dynamicsWorld->addConstraint(slider);
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m_dynamicsWorld->addConstraint(slider);
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}
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}
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#endif
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#if 1
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{ // create a door using hinge constraint attached to the world
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{ // create a door using hinge constraint attached to the world
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btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f));
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btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f));
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m_collisionShapes.push_back(pDoorShape);
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m_collisionShapes.push_back(pDoorShape);
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btTransform doorTrans;
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btTransform doorTrans;
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doorTrans.setIdentity();
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doorTrans.setIdentity();
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doorTrans.setOrigin(btVector3(-5.0f, 0.0f, 0.0f));
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doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f));
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btRigidBody* pDoorBody = localCreateRigidBody( 1.0, doorTrans, pDoorShape);
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btRigidBody* pDoorBody = localCreateRigidBody( 1.0, doorTrans, pDoorShape);
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pDoorBody->setActivationState(DISABLE_DEACTIVATION);
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pDoorBody->setActivationState(DISABLE_DEACTIVATION);
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const btVector3 btPivotA( 2.1f, 0.0f, 0.0f ); // right next to the door slightly outside
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const btVector3 btPivotA( 2.1f, -2.0f, 0.0f ); // right next to the door slightly outside
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btVector3 btAxisA( 0.0f, 1.0f, 0.0f ); // pointing upwards, aka Y-axis
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btVector3 btAxisA( 0.0f, 1.0f, 0.0f ); // pointing upwards, aka Y-axis
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spDoorHinge = new btHingeConstraint( *pDoorBody, btPivotA, btAxisA );
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spDoorHinge = new btHingeConstraint( *pDoorBody, btPivotA, btAxisA );
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spDoorHinge->setLimit( 0.0f, M_PI_2 );
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spDoorHinge->setLimit( 0.0f, M_PI_2 );
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m_dynamicsWorld->addConstraint(spDoorHinge);
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m_dynamicsWorld->addConstraint(spDoorHinge);
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}
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//doorTrans.setOrigin(btVector3(-5.0f, 2.0f, 0.0f));
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//btRigidBody* pDropBody = localCreateRigidBody( 10.0, doorTrans, shape);
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}
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#endif
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#if 1
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{ // create a generic 6DOF constraint
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(btVector3(btScalar(10.), btScalar(6.), btScalar(0.)));
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tr.getBasis().setEulerZYX(0,0,0);
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// btRigidBody* pBodyA = localCreateRigidBody( mass, tr, shape);
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btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape);
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// btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, 0);
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pBodyA->setActivationState(DISABLE_DEACTIVATION);
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tr.setIdentity();
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tr.setOrigin(btVector3(btScalar(0.), btScalar(6.), btScalar(0.)));
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tr.getBasis().setEulerZYX(0,0,0);
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btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape);
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pBodyB->setActivationState(DISABLE_DEACTIVATION);
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btTransform frameInA, frameInB;
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frameInA = btTransform::getIdentity();
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frameInA.setOrigin(btVector3(btScalar(-5.), btScalar(0.), btScalar(0.)));
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frameInB = btTransform::getIdentity();
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frameInB.setOrigin(btVector3(btScalar(5.), btScalar(0.), btScalar(0.)));
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btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true);
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// btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, false);
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pGen6DOF->setLinearLowerLimit(btVector3(-10., -2., -1.));
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pGen6DOF->setLinearUpperLimit(btVector3(10., 2., 1.));
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// pGen6DOF->setLinearLowerLimit(btVector3(-10., 0., 0.));
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// pGen6DOF->setLinearUpperLimit(btVector3(10., 0., 0.));
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// pGen6DOF->setLinearLowerLimit(btVector3(0., 0., 0.));
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// pGen6DOF->setLinearUpperLimit(btVector3(0., 0., 0.));
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// pGen6DOF->getTranslationalLimitMotor()->m_enableMotor[0] = true;
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// pGen6DOF->getTranslationalLimitMotor()->m_targetVelocity[0] = 5.0f;
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// pGen6DOF->getTranslationalLimitMotor()->m_maxMotorForce[0] = 0.1f;
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// pGen6DOF->setAngularLowerLimit(btVector3(0., SIMD_HALF_PI*0.9, 0.));
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// pGen6DOF->setAngularUpperLimit(btVector3(0., -SIMD_HALF_PI*0.9, 0.));
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// pGen6DOF->setAngularLowerLimit(btVector3(0., 0., -SIMD_HALF_PI));
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// pGen6DOF->setAngularUpperLimit(btVector3(0., 0., SIMD_HALF_PI));
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pGen6DOF->setAngularLowerLimit(btVector3(-SIMD_HALF_PI * 0.5f, -0.75, -SIMD_HALF_PI * 0.8f));
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pGen6DOF->setAngularUpperLimit(btVector3(SIMD_HALF_PI * 0.5f, 0.75, SIMD_HALF_PI * 0.8f));
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// pGen6DOF->setAngularLowerLimit(btVector3(-0.75,-0.5, -0.5));
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// pGen6DOF->setAngularUpperLimit(btVector3(0.75,0.5, 0.5));
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// pGen6DOF->setAngularLowerLimit(btVector3(-0.75,0., 0.));
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// pGen6DOF->setAngularUpperLimit(btVector3(0.75,0., 0.));
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m_dynamicsWorld->addConstraint(pGen6DOF, true);
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}
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#endif
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#if 1
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{ // create a ConeTwist constraint
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(btVector3(btScalar(-10.), btScalar(5.), btScalar(0.)));
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tr.getBasis().setEulerZYX(0,0,0);
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btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape);
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pBodyA->setActivationState(DISABLE_DEACTIVATION);
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tr.setIdentity();
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tr.setOrigin(btVector3(btScalar(-10.), btScalar(0.), btScalar(0.)));
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tr.getBasis().setEulerZYX(0,0,0);
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btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape);
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btTransform frameInA, frameInB;
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frameInA = btTransform::getIdentity();
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frameInA.getBasis().setEulerZYX(0, 0, M_PI_2);
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frameInA.setOrigin(btVector3(btScalar(0.), btScalar(-1.), btScalar(0.)));
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frameInB = btTransform::getIdentity();
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frameInB.getBasis().setEulerZYX(0,0, M_PI_2);
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frameInB.setOrigin(btVector3(btScalar(0.), btScalar(4.), btScalar(0.)));
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btConeTwistConstraint* pCT = new btConeTwistConstraint(*pBodyA, *pBodyB, frameInA, frameInB);
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pCT->setLimit(btScalar(M_PI_4)*0.5f, btScalar(M_PI_4), btScalar(M_PI * 0.9));
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m_dynamicsWorld->addConstraint(pCT, true);
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}
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#endif
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#if 1
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{ // Hinge connected to the world, with motor (to hinge motor with new and old constraint solver)
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.)));
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btRigidBody* pBody = localCreateRigidBody( 1.0, tr, shape);
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pBody->setActivationState(DISABLE_DEACTIVATION);
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const btVector3 btPivotA( 10.0f, 0.0f, 0.0f );
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btVector3 btAxisA( 0.0f, 0.0f, 1.0f );
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btHingeConstraint* pHinge = new btHingeConstraint( *pBody, btPivotA, btAxisA );
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pHinge->enableAngularMotor(true, -1.0, 0.165);
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m_dynamicsWorld->addConstraint(pHinge);
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}
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#endif
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}
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}
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ConstraintDemo::~ConstraintDemo()
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ConstraintDemo::~ConstraintDemo()
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@@ -266,7 +388,7 @@ void ConstraintDemo::clientMoveAndDisplay()
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}
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}
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renderme();
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renderme();
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drawLimit();
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// drawLimit();
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glFlush();
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glFlush();
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glutSwapBuffers();
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glutSwapBuffers();
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@@ -282,7 +404,7 @@ void ConstraintDemo::displayCallback(void) {
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if (m_dynamicsWorld)
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if (m_dynamicsWorld)
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m_dynamicsWorld->debugDrawWorld();
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m_dynamicsWorld->debugDrawWorld();
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drawLimit();
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// drawLimit();
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renderme();
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renderme();
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@@ -1,15 +1,20 @@
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#include "ConstraintDemo.h"
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#include "ConstraintDemo.h"
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#include "GlutStuff.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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int main(int argc,char** argv)
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#include "btBulletDynamicsCommon.h"
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{
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int main(int argc,char** argv)
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ConstraintDemo* constraintDemo = new ConstraintDemo();
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{
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constraintDemo->initPhysics();
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GLDebugDrawer gDebugDrawer;
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ConstraintDemo* constraintDemo = new ConstraintDemo();
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return glutmain(argc, argv,640,480,"Constraint Demo. http://www.continuousphysics.com/Bullet/phpBB2/",constraintDemo);
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}
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constraintDemo->initPhysics();
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constraintDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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constraintDemo->setDebugMode(btIDebugDraw::DBG_DrawConstraints+btIDebugDraw::DBG_DrawConstraintLimits);
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return glutmain(argc, argv,640,480,"Constraint Demo. http://www.continuousphysics.com/Bullet/phpBB2/",constraintDemo);
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}
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@@ -368,6 +368,18 @@ void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
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else
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else
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m_debugMode |= btIDebugDraw::DBG_DrawContactPoints;
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m_debugMode |= btIDebugDraw::DBG_DrawContactPoints;
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break;
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break;
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case 'C' :
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if (m_debugMode & btIDebugDraw::DBG_DrawConstraints)
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m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawConstraints);
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else
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m_debugMode |= btIDebugDraw::DBG_DrawConstraints;
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break;
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case 'L' :
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if (m_debugMode & btIDebugDraw::DBG_DrawConstraintLimits)
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m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawConstraintLimits);
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else
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m_debugMode |= btIDebugDraw::DBG_DrawConstraintLimits;
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break;
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case 'd' :
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case 'd' :
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if (m_debugMode & btIDebugDraw::DBG_NoDeactivation)
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if (m_debugMode & btIDebugDraw::DBG_NoDeactivation)
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@@ -1,365 +1,439 @@
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/*
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/*
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Added by Roman Ponomarev (rponom@gmail.com)
|
Added by Roman Ponomarev (rponom@gmail.com)
|
||||||
April 04, 2008
|
April 04, 2008
|
||||||
|
|
||||||
Added support for ODE sover
|
Added support for ODE sover
|
||||||
April 24, 2008
|
April 24, 2008
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
#include "btBulletDynamicsCommon.h"
|
#include "btBulletDynamicsCommon.h"
|
||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
|
|
||||||
#include "GLDebugDrawer.h"
|
#include "GLDebugDrawer.h"
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
#include "BMF_Api.h"
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
#include "SliderConstraintDemo.h"
|
#include "SliderConstraintDemo.h"
|
||||||
#include "GL_ShapeDrawer.h"
|
#include "GL_ShapeDrawer.h"
|
||||||
#include "GlutStuff.h"
|
#include "GlutStuff.h"
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
#define SLIDER_DEMO_USE_ODE_SOLVER 0
|
#define SLIDER_DEMO_USE_ODE_SOLVER 0
|
||||||
#define SLIDER_DEMO_USE_6DOF 0
|
#define SLIDER_DEMO_USE_6DOF 0
|
||||||
|
|
||||||
#define CUBE_HALF_EXTENTS 1.f
|
#define CUBE_HALF_EXTENTS 1.f
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
// A couple of sliders
|
// A couple of sliders
|
||||||
#if SLIDER_DEMO_USE_6DOF
|
#if SLIDER_DEMO_USE_6DOF
|
||||||
static btGeneric6DofConstraint *spSlider1, *spSlider2;
|
static btGeneric6DofConstraint *spSlider1, *spSlider2;
|
||||||
#else
|
#else
|
||||||
static btSliderConstraint *spSlider1, *spSlider2;
|
static btSliderConstraint *spSlider1, *spSlider2;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
static btPoint2PointConstraint* spP2PConst;
|
||||||
|
static btHingeConstraint* spHingeConst;
|
||||||
static void draw_axes(const btRigidBody& rb, const btTransform& frame)
|
|
||||||
{
|
//-----------------------------------------------------------------------------
|
||||||
glBegin(GL_LINES);
|
|
||||||
// draw world transform
|
static void draw_axes(const btRigidBody& rb, const btTransform& frame)
|
||||||
btVector3 from = rb.getWorldTransform().getOrigin();
|
{
|
||||||
btVector3 to = from + rb.getWorldTransform().getBasis() * btVector3(5,0,0);
|
glBegin(GL_LINES);
|
||||||
// X in red
|
// draw world transform
|
||||||
glColor3f(255.0F, 0.0F, 0.0F);
|
btVector3 from = rb.getWorldTransform().getOrigin();
|
||||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
btVector3 to = from + rb.getWorldTransform().getBasis() * btVector3(5,0,0);
|
||||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
// X in red
|
||||||
to = from + rb.getWorldTransform().getBasis() * btVector3(0,5,0);
|
glColor3f(255.0F, 0.0F, 0.0F);
|
||||||
// Y in green
|
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||||
glColor3f(0.0F, 255.0F, 0.0F);
|
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
to = from + rb.getWorldTransform().getBasis() * btVector3(0,5,0);
|
||||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
// Y in green
|
||||||
to = from + rb.getWorldTransform().getBasis() * btVector3(0,0,5);
|
glColor3f(0.0F, 255.0F, 0.0F);
|
||||||
// Z in blue
|
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||||
glColor3f(0.0F, 0.0F, 255.0F);
|
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
to = from + rb.getWorldTransform().getBasis() * btVector3(0,0,5);
|
||||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
// Z in blue
|
||||||
// draw slider frame
|
glColor3f(0.0F, 0.0F, 255.0F);
|
||||||
btTransform calc_frame = rb.getWorldTransform() * frame;
|
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||||
from = calc_frame.getOrigin();
|
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||||
to = from + calc_frame.getBasis() * btVector3(10,0,0);
|
// draw slider frame
|
||||||
// X in red
|
btTransform calc_frame = rb.getWorldTransform() * frame;
|
||||||
glColor3f(255.0F, 0.0F, 0.0F);
|
from = calc_frame.getOrigin();
|
||||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
to = from + calc_frame.getBasis() * btVector3(10,0,0);
|
||||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
// X in red
|
||||||
to = from + calc_frame.getBasis() * btVector3(0,10,0);
|
glColor3f(255.0F, 0.0F, 0.0F);
|
||||||
// Y in green
|
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||||
glColor3f(0.0F, 255.0F, 0.0F);
|
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
to = from + calc_frame.getBasis() * btVector3(0,10,0);
|
||||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
// Y in green
|
||||||
to = from + calc_frame.getBasis() * btVector3(0,0,10);
|
glColor3f(0.0F, 255.0F, 0.0F);
|
||||||
// Z in blue
|
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||||
glColor3f(0.0F, 0.0F, 255.0F);
|
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
to = from + calc_frame.getBasis() * btVector3(0,0,10);
|
||||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
// Z in blue
|
||||||
glEnd();
|
glColor3f(0.0F, 0.0F, 255.0F);
|
||||||
} // draw_axes()
|
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||||
|
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||||
//-----------------------------------------------------------------------------
|
glEnd();
|
||||||
|
} // draw_axes()
|
||||||
#if SLIDER_DEMO_USE_6DOF
|
|
||||||
static void drawSlider(btGeneric6DofConstraint* pSlider)
|
//-----------------------------------------------------------------------------
|
||||||
{
|
|
||||||
draw_axes(pSlider->getRigidBodyA(), pSlider->getFrameOffsetA());
|
#if SLIDER_DEMO_USE_6DOF
|
||||||
draw_axes(pSlider->getRigidBodyB(), pSlider->getFrameOffsetB());
|
static void drawSlider(btGeneric6DofConstraint* pSlider)
|
||||||
} // drawSlider()
|
{
|
||||||
#else
|
draw_axes(pSlider->getRigidBodyA(), pSlider->getFrameOffsetA());
|
||||||
static void drawSlider(btSliderConstraint* pSlider)
|
draw_axes(pSlider->getRigidBodyB(), pSlider->getFrameOffsetB());
|
||||||
{
|
} // drawSlider()
|
||||||
draw_axes(pSlider->getRigidBodyA(), pSlider->getFrameOffsetA());
|
#else
|
||||||
draw_axes(pSlider->getRigidBodyB(), pSlider->getFrameOffsetB());
|
static void drawSlider(btSliderConstraint* pSlider)
|
||||||
// draw limits in white
|
{
|
||||||
btVector3 from(pSlider->getLowerLinLimit(), 0, 0);
|
draw_axes(pSlider->getRigidBodyA(), pSlider->getFrameOffsetA());
|
||||||
btVector3 to(pSlider->getUpperLinLimit(), 0, 0);
|
draw_axes(pSlider->getRigidBodyB(), pSlider->getFrameOffsetB());
|
||||||
btTransform trans;
|
// draw limits in white
|
||||||
if(pSlider->getUseLinearReferenceFrameA())
|
btVector3 from(pSlider->getLowerLinLimit(), 0, 0);
|
||||||
{
|
btVector3 to(pSlider->getUpperLinLimit(), 0, 0);
|
||||||
trans = pSlider->getRigidBodyA().getWorldTransform() * pSlider->getFrameOffsetA();
|
btTransform trans;
|
||||||
}
|
if(pSlider->getUseLinearReferenceFrameA())
|
||||||
else
|
{
|
||||||
{
|
trans = pSlider->getRigidBodyA().getWorldTransform() * pSlider->getFrameOffsetA();
|
||||||
trans = pSlider->getRigidBodyB().getWorldTransform() * pSlider->getFrameOffsetB();
|
}
|
||||||
}
|
else
|
||||||
from = trans * from;
|
{
|
||||||
to = trans * to;
|
trans = pSlider->getRigidBodyB().getWorldTransform() * pSlider->getFrameOffsetB();
|
||||||
glBegin(GL_LINES);
|
}
|
||||||
glColor3f(255.0F, 255.0F, 255.0F);
|
from = trans * from;
|
||||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
to = trans * to;
|
||||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
glBegin(GL_LINES);
|
||||||
glEnd();
|
glColor3f(255.0F, 255.0F, 255.0F);
|
||||||
} // drawSlider()
|
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||||
#endif
|
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||||
|
glEnd();
|
||||||
//-----------------------------------------------------------------------------
|
} // drawSlider()
|
||||||
|
#endif
|
||||||
void SliderConstraintDemo::initPhysics()
|
|
||||||
{
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void SliderConstraintDemo::initPhysics()
|
||||||
|
{
|
||||||
setTexturing(true);
|
setTexturing(true);
|
||||||
setShadows(true);
|
setShadows(true);
|
||||||
|
|
||||||
setCameraDistance(26.f);
|
setCameraDistance(26.f);
|
||||||
|
|
||||||
// init world
|
// init world
|
||||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||||
btVector3 worldMin(-1000,-1000,-1000);
|
btVector3 worldMin(-1000,-1000,-1000);
|
||||||
btVector3 worldMax(1000,1000,1000);
|
btVector3 worldMax(1000,1000,1000);
|
||||||
m_overlappingPairCache = new btAxisSweep3(worldMin,worldMax);
|
m_overlappingPairCache = new btAxisSweep3(worldMin,worldMax);
|
||||||
|
|
||||||
#if SLIDER_DEMO_USE_ODE_SOLVER
|
#if SLIDER_DEMO_USE_ODE_SOLVER
|
||||||
m_constraintSolver = new btOdeQuickstepConstraintSolver();
|
m_constraintSolver = new btOdeQuickstepConstraintSolver();
|
||||||
#else
|
#else
|
||||||
m_constraintSolver = new btSequentialImpulseConstraintSolver();
|
m_constraintSolver = new btSequentialImpulseConstraintSolver();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
btDiscreteDynamicsWorld* wp = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_constraintSolver,m_collisionConfiguration);
|
btDiscreteDynamicsWorld* wp = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_constraintSolver,m_collisionConfiguration);
|
||||||
// wp->getSolverInfo().m_numIterations = 20; // default is 10
|
// wp->getSolverInfo().m_numIterations = 20; // default is 10
|
||||||
m_dynamicsWorld = wp;
|
m_dynamicsWorld = wp;
|
||||||
|
// wp->getSolverInfo().m_erp = 0.8;
|
||||||
// add floor
|
|
||||||
//btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
|
// add floor
|
||||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
|
//btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
|
||||||
m_collisionShapes.push_back(groundShape);
|
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
|
||||||
btTransform groundTransform;
|
m_collisionShapes.push_back(groundShape);
|
||||||
groundTransform.setIdentity();
|
btTransform groundTransform;
|
||||||
groundTransform.setOrigin(btVector3(0,-56,0));
|
groundTransform.setIdentity();
|
||||||
btRigidBody* groundBody = localCreateRigidBody(0, groundTransform, groundShape);
|
groundTransform.setOrigin(btVector3(0,-56,0));
|
||||||
|
btRigidBody* groundBody = localCreateRigidBody(0, groundTransform, groundShape);
|
||||||
// add box shape (will be reused for all bodies)
|
|
||||||
btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
|
// add box shape (will be reused for all bodies)
|
||||||
m_collisionShapes.push_back(shape);
|
btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
|
||||||
// mass of dymamic bodies
|
m_collisionShapes.push_back(shape);
|
||||||
btScalar mass = btScalar(1.);
|
// mass of dymamic bodies
|
||||||
|
btScalar mass = btScalar(1.);
|
||||||
// add dynamic rigid body A1
|
|
||||||
btTransform trans;
|
// add dynamic rigid body A1
|
||||||
trans.setIdentity();
|
btTransform trans;
|
||||||
btVector3 worldPos(0,0,0);
|
trans.setIdentity();
|
||||||
trans.setOrigin(worldPos);
|
btVector3 worldPos(0,0,0);
|
||||||
btRigidBody* pRbA1 = localCreateRigidBody(mass, trans, shape);
|
trans.setOrigin(worldPos);
|
||||||
pRbA1->setActivationState(DISABLE_DEACTIVATION);
|
btRigidBody* pRbA1 = localCreateRigidBody(mass, trans, shape);
|
||||||
|
pRbA1->setActivationState(DISABLE_DEACTIVATION);
|
||||||
// add dynamic rigid body B1
|
|
||||||
worldPos.setValue(-10,0,0);
|
// add dynamic rigid body B1
|
||||||
trans.setOrigin(worldPos);
|
worldPos.setValue(-10,0,0);
|
||||||
btRigidBody* pRbB1 = localCreateRigidBody(mass, trans, shape);
|
trans.setOrigin(worldPos);
|
||||||
pRbB1->setActivationState(DISABLE_DEACTIVATION);
|
btRigidBody* pRbB1 = localCreateRigidBody(mass, trans, shape);
|
||||||
|
pRbB1->setActivationState(DISABLE_DEACTIVATION);
|
||||||
// create slider constraint between A1 and B1 and add it to world
|
|
||||||
btTransform frameInA, frameInB;
|
// create slider constraint between A1 and B1 and add it to world
|
||||||
frameInA = btTransform::getIdentity();
|
btTransform frameInA, frameInB;
|
||||||
frameInB = btTransform::getIdentity();
|
frameInA = btTransform::getIdentity();
|
||||||
|
frameInB = btTransform::getIdentity();
|
||||||
#if SLIDER_DEMO_USE_6DOF
|
|
||||||
spSlider1 = new btGeneric6DofConstraint(*pRbA1, *pRbB1, frameInA, frameInB, true);
|
#if SLIDER_DEMO_USE_6DOF
|
||||||
btVector3 lowerSliderLimit = btVector3(-20,0,0);
|
spSlider1 = new btGeneric6DofConstraint(*pRbA1, *pRbB1, frameInA, frameInB, true);
|
||||||
btVector3 hiSliderLimit = btVector3(-10,0,0);
|
btVector3 lowerSliderLimit = btVector3(-20,0,0);
|
||||||
// btVector3 lowerSliderLimit = btVector3(-20,-5,-5);
|
btVector3 hiSliderLimit = btVector3(-10,0,0);
|
||||||
// btVector3 hiSliderLimit = btVector3(-10,5,5);
|
// btVector3 lowerSliderLimit = btVector3(-20,-5,-5);
|
||||||
spSlider1->setLinearLowerLimit(lowerSliderLimit);
|
// btVector3 hiSliderLimit = btVector3(-10,5,5);
|
||||||
spSlider1->setLinearUpperLimit(hiSliderLimit);
|
spSlider1->setLinearLowerLimit(lowerSliderLimit);
|
||||||
spSlider1->setAngularLowerLimit(btVector3(0,0,0));
|
spSlider1->setLinearUpperLimit(hiSliderLimit);
|
||||||
spSlider1->setAngularUpperLimit(btVector3(0,0,0));
|
spSlider1->setAngularLowerLimit(btVector3(0,0,0));
|
||||||
#else
|
spSlider1->setAngularUpperLimit(btVector3(0,0,0));
|
||||||
spSlider1 = new btSliderConstraint(*pRbA1, *pRbB1, frameInA, frameInB, true);
|
#else
|
||||||
spSlider1->setLowerLinLimit(-15.0F);
|
spSlider1 = new btSliderConstraint(*pRbA1, *pRbB1, frameInA, frameInB, true);
|
||||||
spSlider1->setUpperLinLimit(-5.0F);
|
// spSlider1 = new btSliderConstraint(*pRbA1, *pRbB1, frameInA, frameInB, false);
|
||||||
// spSlider1->setLowerLinLimit(-10.0F);
|
spSlider1->setLowerLinLimit(-15.0F);
|
||||||
// spSlider1->setUpperLinLimit(-10.0F);
|
spSlider1->setUpperLinLimit(-5.0F);
|
||||||
spSlider1->setLowerAngLimit(-SIMD_PI / 3.0F);
|
// spSlider1->setLowerLinLimit(5.0F);
|
||||||
spSlider1->setUpperAngLimit( SIMD_PI / 3.0F);
|
// spSlider1->setUpperLinLimit(15.0F);
|
||||||
#endif
|
// spSlider1->setLowerLinLimit(-10.0F);
|
||||||
|
// spSlider1->setUpperLinLimit(-10.0F);
|
||||||
m_dynamicsWorld->addConstraint(spSlider1, true);
|
spSlider1->setLowerAngLimit(-SIMD_PI / 3.0F);
|
||||||
|
spSlider1->setUpperAngLimit( SIMD_PI / 3.0F);
|
||||||
// add kinematic rigid body A2
|
#endif
|
||||||
worldPos.setValue(0,2,0);
|
|
||||||
trans.setOrigin(worldPos);
|
m_dynamicsWorld->addConstraint(spSlider1, true);
|
||||||
btRigidBody* pRbA2 = localCreateRigidBody(0, trans, shape);
|
|
||||||
pRbA2->setActivationState(DISABLE_DEACTIVATION);
|
// add kinematic rigid body A2
|
||||||
|
worldPos.setValue(0,2,0);
|
||||||
// add dynamic rigid body B2
|
trans.setOrigin(worldPos);
|
||||||
worldPos.setValue(-10,2,0);
|
btRigidBody* pRbA2 = localCreateRigidBody(0., trans, shape);
|
||||||
trans.setOrigin(worldPos);
|
pRbA2->setActivationState(DISABLE_DEACTIVATION);
|
||||||
btRigidBody* pRbB2 = localCreateRigidBody(mass, trans, shape);
|
|
||||||
pRbB2->setActivationState(DISABLE_DEACTIVATION);
|
// add dynamic rigid body B2
|
||||||
|
worldPos.setValue(-10,2,0);
|
||||||
// create slider constraint between A2 and B2 and add it to world
|
trans.setOrigin(worldPos);
|
||||||
#if SLIDER_DEMO_USE_6DOF
|
btRigidBody* pRbB2 = localCreateRigidBody(mass, trans, shape);
|
||||||
spSlider2 = new btGeneric6DofConstraint(*pRbA2, *pRbB2, frameInA, frameInB, true);
|
pRbB2->setActivationState(DISABLE_DEACTIVATION);
|
||||||
spSlider2->setLinearLowerLimit(lowerSliderLimit);
|
|
||||||
spSlider2->setLinearUpperLimit(hiSliderLimit);
|
// create slider constraint between A2 and B2 and add it to world
|
||||||
spSlider2->setAngularLowerLimit(btVector3(0,0,0));
|
#if SLIDER_DEMO_USE_6DOF
|
||||||
spSlider2->setAngularUpperLimit(btVector3(0,0,0));
|
spSlider2 = new btGeneric6DofConstraint(*pRbA2, *pRbB2, frameInA, frameInB, true);
|
||||||
#else
|
spSlider2->setLinearLowerLimit(lowerSliderLimit);
|
||||||
spSlider2 = new btSliderConstraint(*pRbA2, *pRbB2, frameInA, frameInB, true);
|
spSlider2->setLinearUpperLimit(hiSliderLimit);
|
||||||
spSlider2->setLowerLinLimit(-25.0F);
|
spSlider2->setAngularLowerLimit(btVector3(0,0,0));
|
||||||
spSlider2->setUpperLinLimit(-5.0F);
|
spSlider2->setAngularUpperLimit(btVector3(0,0,0));
|
||||||
spSlider2->setLowerAngLimit(SIMD_PI / 2.0F);
|
#else
|
||||||
spSlider2->setUpperAngLimit(-SIMD_PI / 2.0F);
|
spSlider2 = new btSliderConstraint(*pRbA2, *pRbB2, frameInA, frameInB, true);
|
||||||
// add motors
|
// spSlider2 = new btSliderConstraint(*pRbA2, *pRbB2, frameInA, frameInB, false);
|
||||||
spSlider2->setPoweredLinMotor(true);
|
spSlider2->setLowerLinLimit(-25.0F);
|
||||||
spSlider2->setMaxLinMotorForce(0.1);
|
spSlider2->setUpperLinLimit(-5.0F);
|
||||||
spSlider2->setTargetLinMotorVelocity(5.0);
|
// spSlider2->setLowerLinLimit(5.0F);
|
||||||
|
// spSlider2->setUpperLinLimit(25.0F);
|
||||||
spSlider2->setPoweredAngMotor(true);
|
// spSlider2->setUpperLinLimit(-5.0F);
|
||||||
// spSlider2->setMaxAngMotorForce(0.01);
|
// spSlider2->setUpperLinLimit(-9.99F);
|
||||||
spSlider2->setMaxAngMotorForce(10.0);
|
|
||||||
spSlider2->setTargetAngMotorVelocity(1.0);
|
|
||||||
|
// spSlider2->setLowerAngLimit(SIMD_PI / 2.0F);
|
||||||
// change default damping and restitution
|
// spSlider2->setUpperAngLimit(-SIMD_PI / 2.0F);
|
||||||
|
spSlider2->setLowerAngLimit(-SIMD_PI / 2.0F);
|
||||||
spSlider2->setDampingDirLin(0.005F);
|
spSlider2->setUpperAngLimit(SIMD_PI / 2.0F);
|
||||||
spSlider2->setRestitutionLimLin(1.1F);
|
// spSlider2->setLowerAngLimit(-0.01F);
|
||||||
|
// spSlider2->setUpperAngLimit(0.01F);
|
||||||
// various ODE tests
|
|
||||||
// spSlider2->setDampingLimLin(0.1F); // linear bounce factor for ODE == 1.0 - DampingLimLin;
|
|
||||||
// spSlider2->setDampingLimAng(0.1F); // angular bounce factor for ODE == 1.0 - DampingLimAng;
|
// spSlider2->setDampingLimLin(0.5f);
|
||||||
// spSlider2->setSoftnessOrthoAng(0.1);
|
|
||||||
// spSlider2->setSoftnessOrthoLin(0.1);
|
#if 0
|
||||||
// spSlider2->setSoftnessLimLin(0.1);
|
// add motors
|
||||||
// spSlider2->setSoftnessLimAng(0.1);
|
spSlider2->setPoweredLinMotor(true);
|
||||||
#endif
|
spSlider2->setMaxLinMotorForce(0.1);
|
||||||
m_dynamicsWorld->addConstraint(spSlider2, true);
|
spSlider2->setTargetLinMotorVelocity(-5.0);
|
||||||
|
|
||||||
|
spSlider2->setPoweredAngMotor(true);
|
||||||
} // SliderConstraintDemo::initPhysics()
|
// spSlider2->setMaxAngMotorForce(0.01);
|
||||||
|
spSlider2->setMaxAngMotorForce(10.0);
|
||||||
//-----------------------------------------------------------------------------
|
spSlider2->setTargetAngMotorVelocity(1.0);
|
||||||
|
|
||||||
SliderConstraintDemo::~SliderConstraintDemo()
|
// change default damping and restitution
|
||||||
{
|
|
||||||
//cleanup in the reverse order of creation/initialization
|
spSlider2->setDampingDirLin(0.005F);
|
||||||
int i;
|
spSlider2->setRestitutionLimLin(1.1F);
|
||||||
//removed/delete constraints
|
#endif
|
||||||
for (i=m_dynamicsWorld->getNumConstraints()-1; i>=0 ;i--)
|
|
||||||
{
|
// various ODE tests
|
||||||
btTypedConstraint* constraint = m_dynamicsWorld->getConstraint(i);
|
// spSlider2->setDampingLimLin(0.1F); // linear bounce factor for ODE == 1.0 - DampingLimLin;
|
||||||
m_dynamicsWorld->removeConstraint(constraint);
|
// spSlider2->setDampingLimAng(0.1F); // angular bounce factor for ODE == 1.0 - DampingLimAng;
|
||||||
delete constraint;
|
// spSlider2->setSoftnessOrthoAng(0.1);
|
||||||
}
|
// spSlider2->setSoftnessOrthoLin(0.1);
|
||||||
//remove the rigidbodies from the dynamics world and delete them
|
// spSlider2->setSoftnessLimLin(0.1);
|
||||||
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
// spSlider2->setSoftnessLimAng(0.1);
|
||||||
{
|
#endif
|
||||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
m_dynamicsWorld->addConstraint(spSlider2, true);
|
||||||
btRigidBody* body = btRigidBody::upcast(obj);
|
|
||||||
if (body && body->getMotionState())
|
|
||||||
{
|
#if 1
|
||||||
delete body->getMotionState();
|
{
|
||||||
}
|
// add dynamic rigid body A1
|
||||||
m_dynamicsWorld->removeCollisionObject( obj );
|
trans.setIdentity();
|
||||||
delete obj;
|
worldPos.setValue(20,0,0);
|
||||||
}
|
trans.setOrigin(worldPos);
|
||||||
//delete collision shapes
|
btRigidBody* pRbA3 = localCreateRigidBody(0.0F, trans, shape);
|
||||||
for (int j=0;j<m_collisionShapes.size();j++)
|
pRbA1->setActivationState(DISABLE_DEACTIVATION);
|
||||||
{
|
|
||||||
btCollisionShape* shape = m_collisionShapes[j];
|
// add dynamic rigid body B1
|
||||||
delete shape;
|
worldPos.setValue(25,0,0);
|
||||||
}
|
trans.setOrigin(worldPos);
|
||||||
//delete dynamics world
|
btRigidBody* pRbB3 = localCreateRigidBody(mass, trans, shape);
|
||||||
delete m_dynamicsWorld;
|
pRbB1->setActivationState(DISABLE_DEACTIVATION);
|
||||||
//delete solver
|
|
||||||
delete m_constraintSolver;
|
btVector3 pivA( 2.5, 0., 0.);
|
||||||
//delete broadphase
|
btVector3 pivB(-2.5, 0., 0.);
|
||||||
delete m_overlappingPairCache;
|
spP2PConst = new btPoint2PointConstraint(*pRbA3, *pRbB3, pivA, pivB);
|
||||||
//delete dispatcher
|
m_dynamicsWorld->addConstraint(spP2PConst, true);
|
||||||
delete m_dispatcher;
|
}
|
||||||
delete m_collisionConfiguration;
|
#endif
|
||||||
} // SliderConstraintDemo::~SliderConstraintDemo()
|
|
||||||
|
#if 1
|
||||||
//-----------------------------------------------------------------------------
|
// add dynamic rigid body A4
|
||||||
|
trans.setIdentity();
|
||||||
void SliderConstraintDemo::clientMoveAndDisplay()
|
worldPos.setValue(20,10,0);
|
||||||
{
|
trans.setOrigin(worldPos);
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
btRigidBody* pRbA4 = localCreateRigidBody(0.0F, trans, shape);
|
||||||
float dt = float(getDeltaTimeMicroseconds()) * 0.000001f;
|
pRbA4->setActivationState(DISABLE_DEACTIVATION);
|
||||||
//during idle mode, just run 1 simulation step maximum
|
|
||||||
int maxSimSubSteps = m_idle ? 1 : 1;
|
// add dynamic rigid body B1
|
||||||
if(m_idle)
|
worldPos.setValue(27,10,0);
|
||||||
{
|
trans.setOrigin(worldPos);
|
||||||
dt = 1.0/420.f;
|
btRigidBody* pRbB4 = localCreateRigidBody(mass, trans, shape);
|
||||||
}
|
pRbB1->setActivationState(DISABLE_DEACTIVATION);
|
||||||
int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
|
|
||||||
//optional but useful: debug drawing
|
|
||||||
m_dynamicsWorld->debugDrawWorld();
|
btVector3 pivA( 2., 0., 0.);
|
||||||
bool verbose = false;
|
btVector3 pivB(-5., 0., 0.);
|
||||||
if (verbose)
|
btVector3 axisA(0., 0., 1.);
|
||||||
{
|
btVector3 axisB(0., 0., 1.);
|
||||||
if (!numSimSteps)
|
|
||||||
printf("Interpolated transforms\n");
|
spHingeConst = new btHingeConstraint(*pRbA4, *pRbB4, pivA, pivB, axisA, axisB);
|
||||||
else
|
// spHingeConst->setLimit(-1.57, 1.57);
|
||||||
{
|
spHingeConst->setLimit(1.57, -1.57);
|
||||||
if (numSimSteps > maxSimSubSteps)
|
spHingeConst->enableAngularMotor(true, 10.0, 0.19);
|
||||||
{
|
|
||||||
//detect dropping frames
|
m_dynamicsWorld->addConstraint(spHingeConst, true);
|
||||||
printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps);
|
#endif
|
||||||
} else
|
|
||||||
{
|
} // SliderConstraintDemo::initPhysics()
|
||||||
printf("Simulated (%i) steps\n",numSimSteps);
|
|
||||||
}
|
//-----------------------------------------------------------------------------
|
||||||
}
|
|
||||||
}
|
SliderConstraintDemo::~SliderConstraintDemo()
|
||||||
renderme();
|
{
|
||||||
drawSlider(spSlider1);
|
//cleanup in the reverse order of creation/initialization
|
||||||
drawSlider(spSlider2);
|
int i;
|
||||||
glFlush();
|
//removed/delete constraints
|
||||||
glutSwapBuffers();
|
for (i=m_dynamicsWorld->getNumConstraints()-1; i>=0 ;i--)
|
||||||
} // SliderConstraintDemo::clientMoveAndDisplay()
|
{
|
||||||
|
btTypedConstraint* constraint = m_dynamicsWorld->getConstraint(i);
|
||||||
//-----------------------------------------------------------------------------
|
m_dynamicsWorld->removeConstraint(constraint);
|
||||||
|
delete constraint;
|
||||||
void SliderConstraintDemo::displayCallback(void)
|
}
|
||||||
{
|
//remove the rigidbodies from the dynamics world and delete them
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||||
if(m_dynamicsWorld)
|
{
|
||||||
{
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||||
m_dynamicsWorld->debugDrawWorld();
|
btRigidBody* body = btRigidBody::upcast(obj);
|
||||||
}
|
if (body && body->getMotionState())
|
||||||
drawSlider(spSlider1);
|
{
|
||||||
drawSlider(spSlider2);
|
delete body->getMotionState();
|
||||||
renderme();
|
}
|
||||||
glFlush();
|
m_dynamicsWorld->removeCollisionObject( obj );
|
||||||
glutSwapBuffers();
|
delete obj;
|
||||||
} // SliderConstraintDemo::displayCallback()
|
}
|
||||||
|
//delete collision shapes
|
||||||
//-----------------------------------------------------------------------------
|
for (int j=0;j<m_collisionShapes.size();j++)
|
||||||
|
{
|
||||||
|
btCollisionShape* shape = m_collisionShapes[j];
|
||||||
|
delete shape;
|
||||||
|
}
|
||||||
|
//delete dynamics world
|
||||||
|
delete m_dynamicsWorld;
|
||||||
|
//delete solver
|
||||||
|
delete m_constraintSolver;
|
||||||
|
//delete broadphase
|
||||||
|
delete m_overlappingPairCache;
|
||||||
|
//delete dispatcher
|
||||||
|
delete m_dispatcher;
|
||||||
|
delete m_collisionConfiguration;
|
||||||
|
} // SliderConstraintDemo::~SliderConstraintDemo()
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void SliderConstraintDemo::clientMoveAndDisplay()
|
||||||
|
{
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
float dt = float(getDeltaTimeMicroseconds()) * 0.000001f;
|
||||||
|
//during idle mode, just run 1 simulation step maximum
|
||||||
|
int maxSimSubSteps = m_idle ? 1 : 1;
|
||||||
|
if(m_idle)
|
||||||
|
{
|
||||||
|
dt = 1.0/420.f;
|
||||||
|
}
|
||||||
|
int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
|
||||||
|
//optional but useful: debug drawing
|
||||||
|
m_dynamicsWorld->debugDrawWorld();
|
||||||
|
bool verbose = false;
|
||||||
|
if (verbose)
|
||||||
|
{
|
||||||
|
if (!numSimSteps)
|
||||||
|
printf("Interpolated transforms\n");
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (numSimSteps > maxSimSubSteps)
|
||||||
|
{
|
||||||
|
//detect dropping frames
|
||||||
|
printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
printf("Simulated (%i) steps\n",numSimSteps);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
renderme();
|
||||||
|
// drawSlider(spSlider1);
|
||||||
|
// drawSlider(spSlider2);
|
||||||
|
glFlush();
|
||||||
|
glutSwapBuffers();
|
||||||
|
} // SliderConstraintDemo::clientMoveAndDisplay()
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void SliderConstraintDemo::displayCallback(void)
|
||||||
|
{
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
if(m_dynamicsWorld)
|
||||||
|
{
|
||||||
|
m_dynamicsWorld->debugDrawWorld();
|
||||||
|
}
|
||||||
|
// drawSlider(spSlider1);
|
||||||
|
// drawSlider(spSlider2);
|
||||||
|
renderme();
|
||||||
|
glFlush();
|
||||||
|
glutSwapBuffers();
|
||||||
|
} // SliderConstraintDemo::displayCallback()
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user