Added btGhostObject and btPairCachingGhostObject functionality.

It is a fast way to keep track of overlapping objects in an area, and doing rayTest and convexSweepTest for overlapping objects, instead of btCollisionWorld::rayTest/convexSweepTest.

Updated KinematicCharacterController to use btPairCachingGhostObject.
This commit is contained in:
erwin.coumans
2008-10-18 01:33:23 +00:00
parent 7f52613c45
commit 4cbb3f2e7b
14 changed files with 488 additions and 569 deletions

View File

@@ -1,6 +1,6 @@
#include "GLDebugDrawer.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
@@ -81,85 +81,42 @@ btVector3 perpindicularComponent (const btVector3& direction, const btVector3& n
return direction - parallelComponent(direction, normal);
}
KinematicCharacterController::KinematicCharacterController ()
KinematicCharacterController::KinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight)
{
m_useGhostObjectSweepTest = true;
m_ghostObject = ghostObject;
m_stepHeight = stepHeight;
m_turnAngle = btScalar(0.0);
m_walkVelocity = btScalar(1.1) * 4.0; // 4 km/h -> 1.1 m/s
m_shape = NULL;
m_pairCache = NULL;
m_collisionObject = NULL;
m_convexShape=convexShape;
}
KinematicCharacterController::~KinematicCharacterController ()
{
}
void KinematicCharacterController::setup (btScalar height, btScalar width, btScalar stepHeight)
btPairCachingGhostObject* KinematicCharacterController::getGhostObject()
{
btVector3 spherePositions[2];
btScalar sphereRadii[2];
sphereRadii[0] = width;
sphereRadii[1] = width;
spherePositions[0] = btVector3 (0.0, (height/btScalar(2.0) ), 0.0);
spherePositions[1] = btVector3 (0.0, (-height/btScalar(2.0)), 0.0);
m_halfHeight = height/btScalar(2.0);
m_shape = new btMultiSphereShape (btVector3(width/btScalar(2.0), height/btScalar(2.0), width/btScalar(2.0)), &spherePositions[0], &sphereRadii[0], 2);
m_stepHeight = stepHeight;
m_height = height;
m_width = width;
btTransform startTransform;
startTransform.setIdentity ();
startTransform.setOrigin (btVector3(0.0, 4.0, 0.0));
//btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
m_collisionObject = new btCollisionObject ();
m_collisionObject->setWorldTransform(startTransform);
m_collisionObject->setCollisionShape (m_shape);
m_collisionObject->setCollisionFlags (btCollisionObject::CF_NO_CONTACT_RESPONSE);
return m_ghostObject;
}
void KinematicCharacterController::destroy ()
{
if (m_collisionObject)
{
delete m_collisionObject;
}
if (m_shape)
{
delete m_shape;
}
}
btCollisionObject* KinematicCharacterController::getCollisionObject ()
{
return m_collisionObject;
}
bool KinematicCharacterController::recoverFromPenetration (const btCollisionWorld* collisionWorld)
bool KinematicCharacterController::recoverFromPenetration (btCollisionWorld* collisionWorld)
{
if (m_pairCache == NULL)
return false;
bool penetration = false;
m_dispatcher->dispatchAllCollisionPairs (m_pairCache, collisionWorld->getDispatchInfo(), m_dispatcher);
collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher());
m_currentPosition = m_collisionObject->getWorldTransform().getOrigin();
m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
btScalar maxPen = btScalar(0.0);
for (int i = 0; i < m_pairCache->getNumOverlappingPairs(); i++)
for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++)
{
m_manifoldArray.resize(0);
btBroadphasePair* collisionPair = &m_pairCache->getOverlappingPairArray()[i];
btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i];
if (collisionPair->m_algorithm)
collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray);
@@ -168,7 +125,7 @@ bool KinematicCharacterController::recoverFromPenetration (const btCollisionWorl
for (int j=0;j<m_manifoldArray.size();j++)
{
btPersistentManifold* manifold = m_manifoldArray[j];
btScalar directionSign = manifold->getBody0() == m_collisionObject ? btScalar(-1.0) : btScalar(1.0);
btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0);
for (int p=0;p<manifold->getNumContacts();p++)
{
const btManifoldPoint&pt = manifold->getContactPoint(p);
@@ -191,14 +148,14 @@ bool KinematicCharacterController::recoverFromPenetration (const btCollisionWorl
//manifold->clearManifold();
}
}
btTransform newTrans = m_collisionObject->getWorldTransform();
btTransform newTrans = m_ghostObject->getWorldTransform();
newTrans.setOrigin(m_currentPosition);
m_collisionObject->setWorldTransform(newTrans);
m_ghostObject->setWorldTransform(newTrans);
// printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]);
return penetration;
}
void KinematicCharacterController::stepUp (const btCollisionWorld* world)
void KinematicCharacterController::stepUp ( btCollisionWorld* world)
{
// phase 1: up
btTransform start, end;
@@ -211,12 +168,19 @@ void KinematicCharacterController::stepUp (const btCollisionWorld* world)
start.setOrigin (m_currentPosition + btVector3(btScalar(0.0), btScalar(0.1), btScalar(0.0)));
end.setOrigin (m_targetPosition);
ClosestNotMeConvexResultCallback callback (m_collisionObject);
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
ClosestNotMeConvexResultCallback callback (m_ghostObject);
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
if (m_useGhostObjectSweepTest)
{
m_ghostObject->convexSweepTest (m_convexShape, start, end, world->getDispatchInfo().m_allowedCcdPenetration,callback);
}
else
{
world->convexSweepTest (m_convexShape, start, end, callback);
}
world->convexSweepTest (m_shape, start, end, callback);
if (callback.hasHit())
{
// we moved up only a fraction of the step height
@@ -264,7 +228,7 @@ void KinematicCharacterController::updateTargetPositionBasedOnCollision (const b
}
}
void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld* collisionWorld, const btVector3& walkMove)
void KinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove)
{
btVector3 originalDir = walkMove.normalized();
@@ -296,15 +260,23 @@ void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld*
start.setOrigin (m_currentPosition);
end.setOrigin (m_targetPosition);
ClosestNotMeConvexResultCallback callback (m_collisionObject);
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
ClosestNotMeConvexResultCallback callback (m_ghostObject);
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
//btScalar margin = m_shape->getMargin();
//m_shape->setMargin(margin - 0.06f);
collisionWorld->convexSweepTest (m_shape, start, end, callback);
//m_shape->setMargin(margin);
//btScalar margin = m_convexShape->getMargin();
//m_convexShape->setMargin(margin - 0.06f);
if (m_useGhostObjectSweepTest)
{
m_ghostObject->convexSweepTest (m_convexShape, start, end, collisionWorld->getDispatchInfo().m_allowedCcdPenetration,callback);
} else
{
collisionWorld->convexSweepTest (m_convexShape, start, end, callback);
}
//m_convexShape->setMargin(margin);
fraction -= callback.m_closestHitFraction;
@@ -352,7 +324,7 @@ void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld*
}
}
void KinematicCharacterController::stepDown (const btCollisionWorld* collisionWorld, btScalar dt)
void KinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt)
{
btTransform start, end;
@@ -367,11 +339,17 @@ void KinematicCharacterController::stepDown (const btCollisionWorld* collisionWo
start.setOrigin (m_currentPosition);
end.setOrigin (m_targetPosition);
ClosestNotMeConvexResultCallback callback (m_collisionObject);
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
ClosestNotMeConvexResultCallback callback (m_ghostObject);
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
collisionWorld->convexSweepTest (m_shape, start, end, callback);
if (m_useGhostObjectSweepTest)
{
m_ghostObject->convexSweepTest (m_convexShape, start, end, collisionWorld->getDispatchInfo().m_allowedCcdPenetration,callback);
} else
{
collisionWorld->convexSweepTest (m_convexShape, start, end, callback);
}
if (callback.hasHit())
{
@@ -393,16 +371,11 @@ void KinematicCharacterController::warp (const btVector3& origin)
btTransform xform;
xform.setIdentity();
xform.setOrigin (origin);
m_collisionObject->setWorldTransform (xform);
m_ghostObject->setWorldTransform (xform);
}
void KinematicCharacterController::registerPairCacheAndDispatcher (btOverlappingPairCache* pairCache, btCollisionDispatcher* dispatcher)
{
m_pairCache = pairCache;
m_dispatcher = dispatcher;
}
void KinematicCharacterController::preStep (const btCollisionWorld* collisionWorld)
void KinematicCharacterController::preStep ( btCollisionWorld* collisionWorld)
{
int numPenetrationLoops = 0;
@@ -418,7 +391,7 @@ void KinematicCharacterController::preStep (const btCollisionWorld* collisionWor
}
}
btTransform xform;
xform = m_collisionObject->getWorldTransform ();
xform = m_ghostObject->getWorldTransform ();
btVector3 forwardDir = xform.getBasis()[2];
// printf("forwardDir=%f,%f,%f\n",forwardDir[0],forwardDir[1],forwardDir[2]);
@@ -439,7 +412,7 @@ void KinematicCharacterController::preStep (const btCollisionWorld* collisionWor
}
void KinematicCharacterController::playerStep (const btCollisionWorld* collisionWorld,
void KinematicCharacterController::playerStep ( btCollisionWorld* collisionWorld,
btScalar dt,
int forward,
int backward,
@@ -463,7 +436,7 @@ void KinematicCharacterController::playerStep (const btCollisionWorld* collision
walkDirection -= m_forwardDirection;
btTransform xform;
xform = m_collisionObject->getWorldTransform ();
xform = m_ghostObject->getWorldTransform ();
// printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]);
// printf("walkSpeed=%f\n",walkSpeed);
@@ -473,7 +446,7 @@ void KinematicCharacterController::playerStep (const btCollisionWorld* collision
stepDown (collisionWorld, dt);
xform.setOrigin (m_currentPosition);
m_collisionObject->setWorldTransform (xform);
m_ghostObject->setWorldTransform (xform);
}
void KinematicCharacterController::setFallSpeed (btScalar fallSpeed)