correct strike goal rotation
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@@ -51,7 +51,7 @@ class NoGoal(Goal):
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class StrikeGoal(Goal):
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class StrikeGoal(Goal):
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def __init__(self):
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def __init__(self):
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self.follow_rot = False
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self.follow_rot = True
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self.is_hit_prev = False
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self.is_hit_prev = False
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super().__init__(GoalType.Strike)
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super().__init__(GoalType.Strike)
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@@ -76,16 +76,20 @@ class StrikeGoal(Goal):
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if self.follow_rot:
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if self.follow_rot:
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# Take rotation of human model into account
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# Take rotation of human model into account
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eulerAngles = pb.getEulerFromQuaternion(modelOrient)
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rotMatList = pb.getMatrixFromQuaternion(modelOrient)
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# Only Y angle matters
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eulerAngles = [0, eulerAngles[1], 0]
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yQuat = pb.getQuaternionFromEuler(eulerAngles)
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rotMatList = pb.getMatrixFromQuaternion(yQuat)
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rotMat = numpy.array([rotMatList[0:3], rotMatList[3:6], rotMatList[6:9]])
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rotMat = numpy.array([rotMatList[0:3], rotMatList[3:6], rotMatList[6:9]])
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vec = numpy.array(self.goal_data)
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vec = numpy.array(self.goal_data)
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rotatedVec = numpy.dot(rotMat, vec)
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rotatedVec = numpy.dot(rotMat, vec)
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self.world_pos = rotatedVec.tolist()
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self.world_pos = rotatedVec.tolist()
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# Correct distance and height after rotation
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curr_distance = (self.world_pos[0] ** 2 + self.world_pos[2] ** 2) ** 0.5
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factor = distance / curr_distance
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self.world_pos[0] *= factor
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self.world_pos[1] = height
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self.world_pos[2] *= factor
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# Add translation of agent in world
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self.world_pos = [ self.world_pos[0] + modelPos[0],
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self.world_pos = [ self.world_pos[0] + modelPos[0],
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self.world_pos[1],
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self.world_pos[1],
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self.world_pos[2] + modelPos[2]]
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self.world_pos[2] + modelPos[2]]
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