correct strike goal rotation
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@@ -48,21 +48,21 @@ class NoGoal(Goal):
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def getTFData(self):
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return self.goal_data
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class StrikeGoal(Goal):
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def __init__(self):
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self.follow_rot = False
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self.follow_rot = True
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self.is_hit_prev = False
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super().__init__(GoalType.Strike)
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def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
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# distance, height, rot
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distance = randomVal(0.6, 0.8)
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height = randomVal(0.8, 1.25)
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rot = randomVal(-1, 1) # radians
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self.is_hit = False
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# The max distance from the target counting as a hit
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self.hit_range = 0.2
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@@ -76,16 +76,20 @@ class StrikeGoal(Goal):
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if self.follow_rot:
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# Take rotation of human model into account
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eulerAngles = pb.getEulerFromQuaternion(modelOrient)
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# Only Y angle matters
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eulerAngles = [0, eulerAngles[1], 0]
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yQuat = pb.getQuaternionFromEuler(eulerAngles)
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rotMatList = pb.getMatrixFromQuaternion(yQuat)
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rotMatList = pb.getMatrixFromQuaternion(modelOrient)
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rotMat = numpy.array([rotMatList[0:3], rotMatList[3:6], rotMatList[6:9]])
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vec = numpy.array(self.goal_data)
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rotatedVec = numpy.dot(rotMat, vec)
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self.world_pos = rotatedVec.tolist()
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# Correct distance and height after rotation
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curr_distance = (self.world_pos[0] ** 2 + self.world_pos[2] ** 2) ** 0.5
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factor = distance / curr_distance
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self.world_pos[0] *= factor
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self.world_pos[1] = height
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self.world_pos[2] *= factor
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# Add translation of agent in world
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self.world_pos = [ self.world_pos[0] + modelPos[0],
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self.world_pos[1],
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self.world_pos[2] + modelPos[2]]
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@@ -110,10 +114,10 @@ class TargetHeadingGoal(Goal):
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y = math.sin(random_rot)
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velocity = randomVal(0, 0.5)
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self.goal_data = [x, y, velocity]
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def getTFData(self):
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return self.goal_data
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def createGoal(goal_type: GoalType) -> Goal:
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if goal_type == GoalType.NoGoal:
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return NoGoal()
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