add PE_REF macro to allow Win32 SIMD for Physics Effects box-boxBoxDistance (although performance hardly differs)
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@@ -59,7 +59,7 @@ using namespace Vectormath::Aos;
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float
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boxBoxDistance(Vector3& normal, BoxPoint& boxPointA, BoxPoint& boxPointB,
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Box boxA, const Transform3 & transformA, Box boxB,
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PE_REF(Box) boxA, const Transform3 & transformA, PE_REF(Box) boxB,
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const Transform3 & transformB,
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float distanceThreshold = FLT_MAX );
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