diff --git a/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp index 7b5a92bcd..404cf243f 100644 --- a/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp +++ b/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp @@ -139,7 +139,10 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() btRigidBody* body = btRigidBody::upcast(colObj); if (body && body->getMotionState() && !body->isStaticOrKinematicObject()) { - if (body->getActivationState() != ISLAND_SLEEPING) + //we need to call the update at least once, even for sleeping objects + //otherwise the 'graphics' transform never updates properly + //so todo: add 'dirty' flag + //if (body->getActivationState() != ISLAND_SLEEPING) { btTransform interpolatedTransform; btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),