Add only small AABBs to PLBVH, add large AABB support.
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@@ -34,6 +34,9 @@ public:
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virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU()=0;
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virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU()=0;
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virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() = 0;
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virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() = 0;
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};
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