fix Mac OSX build
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@@ -38,8 +38,8 @@ const char* g_deviceName = 0;
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void initCL(int preferredDeviceIndex, int preferredPlatformIndex)
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{
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void* glCtx=0;
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void* glDC = 0;
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//void* glCtx=0;
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//void* glDC = 0;
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int ciErrNum = 0;
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//bound search and radix sort only work on GPU right now (assume 32 or 64 width workgroup without barriers)
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