allow to enable/disable VR picking and VR teleport. Disabling VR picking will also disable the rendering of the VR controller frames.
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@@ -516,7 +516,6 @@ void TinyRendererVisualShapeConverter::convertVisualShapes(
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btAssert(linkPtr); // TODO: remove if (not doing it now, because diff will be 50+ lines)
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if (linkPtr)
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{
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const btArray<UrdfVisual>* shapeArray;
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bool useVisual;
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int cnt = 0;
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if (linkPtr->m_visualArray.size() > 0)
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