more comments in SharedMemory C API
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@@ -74,8 +74,10 @@ b3SharedMemoryCommandHandle b3InitStepSimulationCommand(b3PhysicsClientHandle ph
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b3SharedMemoryCommandHandle b3InitResetSimulationCommand(b3PhysicsClientHandle physClient);
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///Load a robot from a URDF file. Status type will CMD_URDF_LOADING_COMPLETED.
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///Access the robot from the unique body index, through b3GetStatusBodyIndex(statusHandle);
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b3SharedMemoryCommandHandle b3LoadUrdfCommandInit(b3PhysicsClientHandle physClient, const char* urdfFileName);
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///all those commands are optional, except for the *Init
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int b3LoadUrdfCommandSetStartPosition(b3SharedMemoryCommandHandle commandHandle, double startPosX,double startPosY,double startPosZ);
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int b3LoadUrdfCommandSetStartOrientation(b3SharedMemoryCommandHandle commandHandle, double startOrnX,double startOrnY,double startOrnZ, double startOrnW);
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int b3LoadUrdfCommandSetUseMultiBody(b3SharedMemoryCommandHandle commandHandle, int useMultiBody);
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@@ -109,16 +111,21 @@ int b3CreateBoxCommandSetCollisionShapeType(b3SharedMemoryCommandHandle commandH
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int b3CreateBoxCommandSetColorRGBA(b3SharedMemoryCommandHandle commandHandle, double red,double green,double blue, double alpha);
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///Initialize (teleport) the pose of a body/robot. You can individually set the base position, base orientation and joint angles.
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///This will set all velocities of base and joints to zero.
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///b3CreatePoseCommandInit will initialize (teleport) the pose of a body/robot. You can individually set the base position,
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///base orientation and joint angles. This will set all velocities of base and joints to zero.
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///This is not a robot control command using actuators/joint motors, but manual repositioning the robot.
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b3SharedMemoryCommandHandle b3CreatePoseCommandInit(b3PhysicsClientHandle physClient, int bodyIndex);
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int b3CreatePoseCommandSetBasePosition(b3SharedMemoryCommandHandle commandHandle, double startPosX,double startPosY,double startPosZ);
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int b3CreatePoseCommandSetBaseOrientation(b3SharedMemoryCommandHandle commandHandle, double startOrnX,double startOrnY,double startOrnZ, double startOrnW);
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int b3CreatePoseCommandSetJointPositions(b3SharedMemoryCommandHandle commandHandle, int numJointPositions, const double* jointPositions);
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int b3CreatePoseCommandSetJointPosition(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle, int jointIndex, double jointPosition);
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///We are currently not reading the sensor information from the URDF file, and programmatically assign sensors.
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///This is rather inconsistent, to mix programmatical creation with loading from file.
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b3SharedMemoryCommandHandle b3CreateSensorCommandInit(b3PhysicsClientHandle physClient);
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int b3CreateSensorEnable6DofJointForceTorqueSensor(b3SharedMemoryCommandHandle commandHandle, int jointIndex, int enable);
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///b3CreateSensorEnableIMUForLink is not implemented yet.
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///For now, if the IMU is located in the root link, use the root world transform to mimic an IMU.
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int b3CreateSensorEnableIMUForLink(b3SharedMemoryCommandHandle commandHandle, int linkIndex, int enable);
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b3SharedMemoryCommandHandle b3RequestActualStateCommandInit(b3PhysicsClientHandle physClient,int bodyUniqueId);
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