add pybullet.multiplyTransforms and pybullet.invertTransform

use btAssert instead of assert (glGetError is really slow)
shift default light-position a little bit, to make faces different color
This commit is contained in:
erwincoumans
2017-05-29 21:55:58 -07:00
parent 5436b8f048
commit 4e03c36fa6
7 changed files with 218 additions and 53 deletions

View File

@@ -3159,3 +3159,38 @@ double b3GetTimeOut(b3PhysicsClientHandle physClient)
}
return -1;
}
void b3MultiplyTransforms(const double posA[3], const double ornA[4], const double posB[3], const double ornB[4], double outPos[3], double outOrn[4])
{
b3Transform trA;
b3Transform trB;
trA.setOrigin(b3MakeVector3(posA[0],posA[1],posA[2]));
trA.setRotation(b3Quaternion(ornA[0],ornA[1],ornA[2],ornA[3]));
trB.setOrigin(b3MakeVector3(posB[0],posB[1],posB[2]));
trB.setRotation(b3Quaternion(ornB[0],ornB[1],ornB[2],ornB[3]));
b3Transform res = trA*trB;
outPos[0] = res.getOrigin()[0];
outPos[1] = res.getOrigin()[1];
outPos[2] = res.getOrigin()[2];
b3Quaternion orn = res.getRotation();
outOrn[0] = orn[0];
outOrn[1] = orn[1];
outOrn[2] = orn[2];
outOrn[3] = orn[3];
}
void b3InvertTransform(const double pos[3], const double orn[4], double outPos[3], double outOrn[4])
{
b3Transform tr;
tr.setOrigin(b3MakeVector3(pos[0],pos[1],pos[2]));
tr.setRotation(b3Quaternion(orn[0],orn[1],orn[2],orn[3]));
b3Transform trInv = tr.inverse();
outPos[0] = trInv.getOrigin()[0];
outPos[1] = trInv.getOrigin()[1];
outPos[2] = trInv.getOrigin()[2];
b3Quaternion invOrn = trInv.getRotation();
outOrn[0] = invOrn[0];
outOrn[1] = invOrn[1];
outOrn[2] = invOrn[2];
outOrn[3] = invOrn[3];
}