add pybullet.multiplyTransforms and pybullet.invertTransform
use btAssert instead of assert (glGetError is really slow) shift default light-position a little bit, to make faces different color
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@@ -416,6 +416,8 @@ void b3SetProfileTimingDuractionInMicroSeconds(b3SharedMemoryCommandHandle comma
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void b3SetTimeOut(b3PhysicsClientHandle physClient, double timeOutInSeconds);
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double b3GetTimeOut(b3PhysicsClientHandle physClient);
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void b3MultiplyTransforms(const double posA[3], const double ornA[4], const double posB[3], const double ornB[4], double outPos[3], double outOrn[4]);
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void b3InvertTransform(const double pos[3], const double orn[4], double outPos[3], double outOrn[4]);
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#ifdef __cplusplus
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}
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