remove world dependency from btDeformableBodySolver,btDeformableBackwardEulerObjective, and btCGProjection; reduce invasion into multibody world, all chnages are cosmetic now
This commit is contained in:
@@ -182,7 +182,7 @@ void VolumetricDeformable::initPhysics()
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, deformableBodySolver);
|
||||
deformableBodySolver->setWorld(getDeformableDynamicsWorld());
|
||||
// deformableBodySolver->setWorld(getDeformableDynamicsWorld());
|
||||
// m_dynamicsWorld->getSolverInfo().m_singleAxisDeformableThreshold = 0.f;//faster but lower quality
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
|
||||
Reference in New Issue
Block a user