remove world dependency from btDeformableBodySolver,btDeformableBackwardEulerObjective, and btCGProjection; reduce invasion into multibody world, all chnages are cosmetic now
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@@ -57,9 +57,11 @@ public:
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};
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void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
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void processIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
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void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
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void processIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
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bool getSplitIslands()
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{
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return m_splitIslands;
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