remove world dependency from btDeformableBodySolver,btDeformableBackwardEulerObjective, and btCGProjection; reduce invasion into multibody world, all chnages are cosmetic now

This commit is contained in:
Xuchen Han
2019-08-21 22:17:46 -07:00
parent f33532273a
commit 4e1c1a30a7
16 changed files with 98 additions and 80 deletions

View File

@@ -61,7 +61,11 @@ public:
void extracted(float solverdt);
virtual void solveConstraints(float solverdt);
virtual void solveDeformableConstraints(btScalar solverdt);
void solveContactConstraints();
virtual void solveConstraints(float dt){}
void reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt);
@@ -77,7 +81,7 @@ public:
void computeStep(TVStack& dv, const TVStack& residual);
virtual void predictMotion(float solverdt);
virtual void predictMotion(btScalar solverdt);
virtual void copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer) {}
@@ -90,8 +94,9 @@ public:
softBody->defaultCollisionHandler(otherSoftBody);
}
virtual void optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate = false){}
virtual bool checkInitialized(){return true;}
virtual void setWorld(btDeformableMultiBodyDynamicsWorld* world);
};
#endif /* btDeformableBodySolver_h */