add function to CommonRenderInterface to update/activate a texture
add example how to render a texture 2d quad in SimpleOpenGL3
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@@ -43,7 +43,11 @@ struct CommonRenderInterface
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virtual void drawPoint(const double* position, const double color[4], double pointDrawSize)=0;
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virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
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virtual void updateShape(int shapeIndex, const float* vertices)=0;
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virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
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virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
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virtual void updateTexture(int textureIndex, const unsigned char* texels)=0;
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virtual void activateTexture(int textureIndex)=0;
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virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0;
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virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0;
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virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0;
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