add function to CommonRenderInterface to update/activate a texture

add example how to render a texture 2d quad in SimpleOpenGL3
This commit is contained in:
Erwin Coumans
2016-04-20 12:55:21 -07:00
parent da948a0729
commit 4e61f0cab9
5 changed files with 93 additions and 26 deletions

View File

@@ -43,7 +43,11 @@ struct CommonRenderInterface
virtual void drawPoint(const double* position, const double color[4], double pointDrawSize)=0;
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
virtual void updateShape(int shapeIndex, const float* vertices)=0;
virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
virtual void updateTexture(int textureIndex, const unsigned char* texels)=0;
virtual void activateTexture(int textureIndex)=0;
virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0;
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0;
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0;