diff --git a/README.md b/README.md index fecbeefa4..2e1a67be4 100644 --- a/README.md +++ b/README.md @@ -2,8 +2,7 @@ [![Travis Build Status](https://api.travis-ci.org/bulletphysics/bullet3.png?branch=master)](https://travis-ci.org/bulletphysics/bullet3) [![Appveyor Build status](https://ci.appveyor.com/api/projects/status/6sly9uxajr6xsstq)](https://ci.appveyor.com/project/erwincoumans/bullet3) -# Bullet 2.x including pybullet, Virtual Reality support and -# experimental Bullet 3 OpenCL implementation. +# Bullet 2.x including pybullet, Virtual Reality support This is the official repository of Bullet 2.x, moved from http://bullet.googlecode.com It includes the optional experimental Bullet 3 GPU pipeline. @@ -51,10 +50,11 @@ All source code files are licensed under the permissive zlib license Click on build_visual_studio.bat and open build3/vs2010/0MySolution.sln -**Windows Virtual Reality sandbox for HTC Vive and Oculus Rift ** +**Windows Virtual Reality sandbox for HTC Vive and Oculus Rift** Click on build_visual_studio_vr_pybullet_double.bat and open build3/vs2010/0MySolution.sln Edit this batch file to choose where Python include/lib directories are located. +Build and run the App_SharedMemoryPhysics_VR project, preferably in Release/optimized build. You can connect from Python pybullet to the sandbox using: ```