expose maxJointVelocity through PyBullet.changeDynamics, this Fixes Issue #1890

bump up PyBullet to version 2.4.8
This commit is contained in:
erwincoumans
2019-03-09 09:23:16 -08:00
parent 32e93d9f91
commit 4ea907aacf
6 changed files with 34 additions and 6 deletions

View File

@@ -466,7 +466,7 @@ if 'BT_USE_EGL' in EGL_CXX_FLAGS:
setup(
name = 'pybullet',
version='2.4.7',
version='2.4.8',
description='Official Python Interface for the Bullet Physics SDK specialized for Robotics Simulation and Reinforcement Learning',
long_description='pybullet is an easy to use Python module for physics simulation, robotics and deep reinforcement learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.',
url='https://github.com/bulletphysics/bullet3',