fix double-precision compile problem
fix profile window (See View/Profiler in ExampleBrowser)
This commit is contained in:
@@ -217,6 +217,21 @@ void SimpleCamera::getCameraViewMatrix(float viewMatrix[16]) const
|
||||
b3CreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,viewMatrix);
|
||||
}
|
||||
|
||||
void SimpleCamera::getCameraTargetPosition(double pos[3]) const
|
||||
{
|
||||
pos[0] =m_data->m_cameraTargetPosition[0];
|
||||
pos[1] =m_data->m_cameraTargetPosition[1];
|
||||
pos[2] =m_data->m_cameraTargetPosition[2];
|
||||
}
|
||||
|
||||
void SimpleCamera::getCameraPosition(double pos[3]) const
|
||||
{
|
||||
pos[0] =m_data->m_cameraPosition[0];
|
||||
pos[1] =m_data->m_cameraPosition[1];
|
||||
pos[2] =m_data->m_cameraPosition[2];
|
||||
}
|
||||
|
||||
|
||||
void SimpleCamera::getCameraTargetPosition(float pos[3]) const
|
||||
{
|
||||
pos[0] =m_data->m_cameraTargetPosition[0];
|
||||
|
||||
Reference in New Issue
Block a user