fix double-precision compile problem
fix profile window (See View/Profiler in ExampleBrowser)
This commit is contained in:
@@ -9,6 +9,9 @@ struct CommonCameraInterface
|
|||||||
virtual void getCameraTargetPosition(float pos[3]) const = 0;
|
virtual void getCameraTargetPosition(float pos[3]) const = 0;
|
||||||
virtual void getCameraPosition(float pos[3]) const = 0;
|
virtual void getCameraPosition(float pos[3]) const = 0;
|
||||||
|
|
||||||
|
virtual void getCameraTargetPosition(double pos[3]) const = 0;
|
||||||
|
virtual void getCameraPosition(double pos[3]) const = 0;
|
||||||
|
|
||||||
virtual void setCameraTargetPosition(float x,float y,float z) = 0;
|
virtual void setCameraTargetPosition(float x,float y,float z) = 0;
|
||||||
virtual void setCameraDistance(float dist) = 0;
|
virtual void setCameraDistance(float dist) = 0;
|
||||||
virtual float getCameraDistance() const = 0;
|
virtual float getCameraDistance() const = 0;
|
||||||
|
|||||||
@@ -34,12 +34,13 @@
|
|||||||
#include "ExampleEntries.h"
|
#include "ExampleEntries.h"
|
||||||
#include "OpenGLGuiHelper.h"
|
#include "OpenGLGuiHelper.h"
|
||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
CommonGraphicsApp* s_app=0;
|
static CommonGraphicsApp* s_app=0;
|
||||||
|
|
||||||
CommonWindowInterface* s_window = 0;
|
static CommonWindowInterface* s_window = 0;
|
||||||
CommonParameterInterface* s_parameterInterface=0;
|
static CommonParameterInterface* s_parameterInterface=0;
|
||||||
CommonRenderInterface* s_instancingRenderer=0;
|
static CommonRenderInterface* s_instancingRenderer=0;
|
||||||
OpenGLGuiHelper* s_guiHelper=0;
|
static OpenGLGuiHelper* s_guiHelper=0;
|
||||||
|
static MyProfileWindow* s_profWindow =0;
|
||||||
|
|
||||||
#define DEMO_SELECTION_COMBOBOX 13
|
#define DEMO_SELECTION_COMBOBOX 13
|
||||||
const char* startFileName = "bulletDemo.txt";
|
const char* startFileName = "bulletDemo.txt";
|
||||||
@@ -606,8 +607,8 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
|
|||||||
//gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader);
|
//gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader);
|
||||||
|
|
||||||
|
|
||||||
MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData());
|
s_profWindow= setupProfileWindow(gui->getInternalData());
|
||||||
profileWindowSetVisible(profWindow,false);
|
profileWindowSetVisible(s_profWindow,false);
|
||||||
gui->setFocus();
|
gui->setFocus();
|
||||||
|
|
||||||
s_parameterInterface = s_app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
|
s_parameterInterface = s_app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
|
||||||
@@ -775,8 +776,8 @@ void OpenGLExampleBrowser::update(float deltaTime)
|
|||||||
static int toggle = 1;
|
static int toggle = 1;
|
||||||
if (1)
|
if (1)
|
||||||
{
|
{
|
||||||
//if (!pauseSimulation)
|
if (!pauseSimulation)
|
||||||
// processProfileData(profWindow,false);
|
processProfileData(s_profWindow,false);
|
||||||
|
|
||||||
if (sUseOpenGL2)
|
if (sUseOpenGL2)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -217,6 +217,21 @@ void SimpleCamera::getCameraViewMatrix(float viewMatrix[16]) const
|
|||||||
b3CreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,viewMatrix);
|
b3CreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,viewMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SimpleCamera::getCameraTargetPosition(double pos[3]) const
|
||||||
|
{
|
||||||
|
pos[0] =m_data->m_cameraTargetPosition[0];
|
||||||
|
pos[1] =m_data->m_cameraTargetPosition[1];
|
||||||
|
pos[2] =m_data->m_cameraTargetPosition[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
void SimpleCamera::getCameraPosition(double pos[3]) const
|
||||||
|
{
|
||||||
|
pos[0] =m_data->m_cameraPosition[0];
|
||||||
|
pos[1] =m_data->m_cameraPosition[1];
|
||||||
|
pos[2] =m_data->m_cameraPosition[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void SimpleCamera::getCameraTargetPosition(float pos[3]) const
|
void SimpleCamera::getCameraTargetPosition(float pos[3]) const
|
||||||
{
|
{
|
||||||
pos[0] =m_data->m_cameraTargetPosition[0];
|
pos[0] =m_data->m_cameraTargetPosition[0];
|
||||||
|
|||||||
@@ -17,6 +17,10 @@ struct SimpleCamera : public CommonCameraInterface
|
|||||||
virtual void getCameraTargetPosition(float pos[3]) const;
|
virtual void getCameraTargetPosition(float pos[3]) const;
|
||||||
virtual void getCameraPosition(float pos[3]) const;
|
virtual void getCameraPosition(float pos[3]) const;
|
||||||
|
|
||||||
|
virtual void getCameraTargetPosition(double pos[3]) const;
|
||||||
|
virtual void getCameraPosition(double pos[3]) const;
|
||||||
|
|
||||||
|
|
||||||
virtual void setCameraTargetPosition(float x,float y,float z);
|
virtual void setCameraTargetPosition(float x,float y,float z);
|
||||||
virtual void setCameraDistance(float dist);
|
virtual void setCameraDistance(float dist);
|
||||||
virtual float getCameraDistance() const;
|
virtual float getCameraDistance() const;
|
||||||
|
|||||||
Reference in New Issue
Block a user