add an update revision, to make it easier to sync with Bullet 3.x
add set/getUserindex in addition to set/getUserPointer
This commit is contained in:
@@ -38,7 +38,8 @@ btCollisionObject::btCollisionObject()
|
||||
m_hitFraction(btScalar(1.)),
|
||||
m_ccdSweptSphereRadius(btScalar(0.)),
|
||||
m_ccdMotionThreshold(btScalar(0.)),
|
||||
m_checkCollideWith(false)
|
||||
m_checkCollideWith(false),
|
||||
m_updateRevision(0)
|
||||
{
|
||||
m_worldTransform.setIdentity();
|
||||
}
|
||||
|
||||
@@ -92,7 +92,11 @@ protected:
|
||||
int m_internalType;
|
||||
|
||||
///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
|
||||
union
|
||||
{
|
||||
void* m_userObjectPointer;
|
||||
int m_userIndex;
|
||||
};
|
||||
|
||||
///time of impact calculation
|
||||
btScalar m_hitFraction;
|
||||
@@ -106,6 +110,9 @@ protected:
|
||||
/// If some object should have elaborate collision filtering by sub-classes
|
||||
int m_checkCollideWith;
|
||||
|
||||
///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
|
||||
int m_updateRevision;
|
||||
|
||||
virtual bool checkCollideWithOverride(const btCollisionObject* /* co */) const
|
||||
{
|
||||
return true;
|
||||
@@ -202,6 +209,7 @@ public:
|
||||
|
||||
virtual void setCollisionShape(btCollisionShape* collisionShape)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_collisionShape = collisionShape;
|
||||
m_rootCollisionShape = collisionShape;
|
||||
}
|
||||
@@ -257,6 +265,7 @@ public:
|
||||
|
||||
void setRestitution(btScalar rest)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_restitution = rest;
|
||||
}
|
||||
btScalar getRestitution() const
|
||||
@@ -265,6 +274,7 @@ public:
|
||||
}
|
||||
void setFriction(btScalar frict)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_friction = frict;
|
||||
}
|
||||
btScalar getFriction() const
|
||||
@@ -274,6 +284,7 @@ public:
|
||||
|
||||
void setRollingFriction(btScalar frict)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_rollingFriction = frict;
|
||||
}
|
||||
btScalar getRollingFriction() const
|
||||
@@ -300,6 +311,7 @@ public:
|
||||
|
||||
void setWorldTransform(const btTransform& worldTrans)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_worldTransform = worldTrans;
|
||||
}
|
||||
|
||||
@@ -332,16 +344,19 @@ public:
|
||||
|
||||
void setInterpolationWorldTransform(const btTransform& trans)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_interpolationWorldTransform = trans;
|
||||
}
|
||||
|
||||
void setInterpolationLinearVelocity(const btVector3& linvel)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_interpolationLinearVelocity = linvel;
|
||||
}
|
||||
|
||||
void setInterpolationAngularVelocity(const btVector3& angvel)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_interpolationAngularVelocity = angvel;
|
||||
}
|
||||
|
||||
@@ -432,12 +447,27 @@ public:
|
||||
return m_userObjectPointer;
|
||||
}
|
||||
|
||||
int getUserIndex() const
|
||||
{
|
||||
return m_userIndex;
|
||||
}
|
||||
///users can point to their objects, userPointer is not used by Bullet
|
||||
void setUserPointer(void* userPointer)
|
||||
{
|
||||
m_userObjectPointer = userPointer;
|
||||
}
|
||||
|
||||
///users can point to their objects, userPointer is not used by Bullet
|
||||
void setUserIndex(int index)
|
||||
{
|
||||
m_userIndex = index;
|
||||
}
|
||||
|
||||
int getUpdateRevisionInternal() const
|
||||
{
|
||||
return m_updateRevision;
|
||||
}
|
||||
|
||||
|
||||
inline bool checkCollideWith(const btCollisionObject* co) const
|
||||
{
|
||||
|
||||
@@ -363,11 +363,13 @@ public:
|
||||
|
||||
inline void setLinearVelocity(const btVector3& lin_vel)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_linearVelocity = lin_vel;
|
||||
}
|
||||
|
||||
inline void setAngularVelocity(const btVector3& ang_vel)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_angularVelocity = ang_vel;
|
||||
}
|
||||
|
||||
@@ -484,11 +486,13 @@ public:
|
||||
|
||||
void setAngularFactor(const btVector3& angFac)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_angularFactor = angFac;
|
||||
}
|
||||
|
||||
void setAngularFactor(btScalar angFac)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_angularFactor.setValue(angFac,angFac,angFac);
|
||||
}
|
||||
const btVector3& getAngularFactor() const
|
||||
|
||||
Reference in New Issue
Block a user