Avoid using unitialized values.
m_gravity was used before it was initialized. Simplest way to avoid it is to call any method first after all values are initialized.
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@@ -137,8 +137,6 @@ btKinematicCharacterController::btKinematicCharacterController (btPairCachingGho
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m_ghostObject = ghostObject;
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m_up.setValue(0.0f, 0.0f, 1.0f);
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m_jumpAxis.setValue(0.0f, 0.0f, 1.0f);
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setUp(up);
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setStepHeight(stepHeight);
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m_addedMargin = 0.02;
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m_walkDirection.setValue(0.0,0.0,0.0);
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m_AngVel.setValue(0.0, 0.0, 0.0);
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@@ -156,13 +154,16 @@ btKinematicCharacterController::btKinematicCharacterController (btPairCachingGho
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m_wasOnGround = false;
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m_wasJumping = false;
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m_interpolateUp = true;
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setMaxSlope(btRadians(45.0));
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m_currentStepOffset = 0.0;
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m_maxPenetrationDepth = 0.2;
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full_drop = false;
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bounce_fix = false;
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m_linearDamping = btScalar(0.0);
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m_angularDamping = btScalar(0.0);
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setUp(up);
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setStepHeight(stepHeight);
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setMaxSlope(btRadians(45.0));
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}
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btKinematicCharacterController::~btKinematicCharacterController ()
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