added OpenCL cloth demo, contributed by AMD.

updated GpuSoftBodySolvers
updated DirectCompute cloth demo
This commit is contained in:
erwin.coumans
2010-08-14 00:56:17 +00:00
parent 40958f2b4a
commit 4f9b450200
72 changed files with 7524 additions and 843 deletions

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@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
Copyright (c) 2010 Advanced Micro Devices
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,6 +13,8 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_DIRECT_COMPUTE_SUPPORT_HPP
#define BT_DIRECT_COMPUTE_SUPPORT_HPP

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@@ -1,3 +1,18 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2010 Advanced Micro Devices
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
class cap
{

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@@ -1,4 +1,22 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2010 Advanced Micro Devices
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <fstream>
#include <iostream>
#include <iomanip>
class piece_of_cloth
{
@@ -171,7 +189,8 @@ public:
pd3dImmediateContext->PSSetShaderResources(0,1,&texture2D_view);
pd3dImmediateContext->DrawIndexed( (width*3*2+2 + height*width*3*2), 0, ( UINT )pSubset->VertexStart );
//pd3dImmediateContext->DrawIndexed( (width*3*2+2 + height*width*3*2), 0, ( UINT )pSubset->VertexStart );
pd3dImmediateContext->DrawIndexed( ((height-1)*(width-1)*3*2), 0, ( UINT )pSubset->VertexStart );
}
SAFE_RELEASE(pd3dImmediateContext);
@@ -246,7 +265,7 @@ public:
//unsigned int indices[] = {0,1,2, 1,3,2};
unsigned int* indices = new unsigned int[width*3*2+2 + height*width*3*2];
unsigned int* indices = new unsigned int[(height-1)*(width-1)*3*2];
for(int y = 0; y < height-1; y++)
{
@@ -265,7 +284,8 @@ public:
}
}
bufferDesc.ByteWidth = sizeof(unsigned int)*(width*3*2+2 + height*width*3*2);
bufferDesc.ByteWidth = sizeof(unsigned int)*((height-1)*(width-1)*3*2);
bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
InitData.pSysMem = indices;

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@@ -32,18 +32,15 @@ class btDX11SIMDAwareSoftBodySolver;
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "BulletSoftBody/btDefaultSoftBodySolver.h"
#include "BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.h"
//#include "BulletSoftBody/Solvers/CPU/btAcceleratedSoftBody_CPUVertexSolver.h"
#include "BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h"
//#include "BulletSoftBody/Solvers/DX11/btAcceleratedSoftBody_DX11SIMDAwareSolver.h"
//#include "BulletSoftBody/btAcceleratedSoftBody_DXVertexBuffers.h"
#include "BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h"
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
//#define USE_SIMDAWARE_SOLVER
#define USE_GPU_SOLVER
//#define USE_VERTEX_SOLVER
#define USE_SIMDAWARE_SOLVER
//#define USE_GPU_SOLVER
#define USE_GPU_COPY
const int numFlags = 2;
const int numFlags = 5;
const int clothWidth = 40;
const int clothHeight = 60;//60;
float _windAngle = 1.0;//0.4;
@@ -206,6 +203,7 @@ btSoftRigidDynamicsWorld* m_dynamicsWorld;
btDefaultSoftBodySolver *g_defaultSolver = NULL;
btCPUSoftBodySolver *g_cpuSolver = NULL;
btDX11SoftBodySolver *g_dx11Solver = NULL;
btDX11SIMDAwareSoftBodySolver *g_dx11SIMDSolver = NULL;
btSoftBodySolver *g_solver = NULL;
@@ -454,12 +452,17 @@ void initBullet(void)
#ifdef USE_GPU_SOLVER
g_dx11Solver = new btDX11SoftBodySolver( g_pd3dDevice, DXUTGetD3D11DeviceContext() );
g_solver = g_dx11Solver;
#else
#ifdef USE_SIMDAWARE_SOLVER
g_dx11SIMDSolver = new btDX11SIMDAwareSoftBodySolver( g_pd3dDevice, DXUTGetD3D11DeviceContext() );
g_solver = g_dx11SIMDSolver;
#else
g_cpuSolver = new btCPUSoftBodySolver;
g_solver = g_cpuSolver;
//g_defaultSolver = new btDefaultSoftBodySolver;
//g_solver = g_defaultSolver;
#endif
#endif
@@ -1260,6 +1263,9 @@ void CALLBACK OnD3D11DestroyDevice( void* pUserContext )
delete g_cpuSolver;
if( g_dx11Solver )
delete g_dx11Solver;
if( g_dx11SIMDSolver )
delete g_dx11SIMDSolver;
for(int i=0; i< m_collisionShapes.size(); i++)
delete m_collisionShapes[i];

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@@ -1,3 +1,18 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2010 Advanced Micro Devices
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
class cylinder
{