added OpenCL cloth demo, contributed by AMD.
updated GpuSoftBodySolvers updated DirectCompute cloth demo
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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)
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ADD_DEFINITIONS(-DUSE_MINICL)
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SET(BulletSoftBodyOpenCLSolvers_SRCS
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../btSoftBodySolver_OpenCL.cpp
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)
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SET(BulletSoftBodyOpenCLSolvers_HDRS
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../btSoftBodySolver_OpenCL.h
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../../CPU/btSoftBodySolverData.h
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../btSoftBodySolverVertexData_OpenCL.h
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../btSoftBodySolverTriangleData_OpenCL.h
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../btSoftBodySolverLinkData_OpenCL.h
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../btSoftBodySolverBuffer_OpenCL.h
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)
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# OpenCL and HLSL Shaders.
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# Build rules generated to stringify these into headers
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# which are needed by some of the sources
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SET(BulletSoftBodyOpenCLSolvers_Shaders
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# OutputToVertexArray
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UpdateNormals
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Integrate
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UpdatePositions
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UpdateNodes
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SolvePositions
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UpdatePositionsFromVelocities
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ApplyForces
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PrepareLinks
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VSolveLinks
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)
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foreach(f ${BulletSoftBodyOpenCLSolvers_Shaders})
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LIST(APPEND BulletSoftBodyOpenCLSolvers_OpenCLC "../OpenCLC10/${f}.cl")
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endforeach(f)
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ADD_LIBRARY(BulletSoftBodySolvers_OpenCL_Mini
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${BulletSoftBodyOpenCLSolvers_SRCS}
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${BulletSoftBodyOpenCLSolvers_HDRS}
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${BulletSoftBodyOpenCLSolvers_OpenCLC}
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)
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SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Mini PROPERTIES VERSION ${BULLET_VERSION})
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SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Mini PROPERTIES SOVERSION ${BULLET_VERSION})
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IF (BUILD_SHARED_LIBS)
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TARGET_LINK_LIBRARIES(BulletSoftBody BulletDynamics)
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ENDIF (BUILD_SHARED_LIBS)
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IF (INSTALL_LIBS)
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_Mini DESTINATION .)
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ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_Mini DESTINATION lib${LIB_SUFFIX})
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INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
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ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Mini PROPERTIES FRAMEWORK true)
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SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Mini PROPERTIES PUBLIC_HEADER "${BulletSoftBodyOpenCLSolvers_HDRS}")
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ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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ENDIF (INSTALL_LIBS)
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@@ -0,0 +1,40 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <MiniCL/cl_MiniCL_Defs.h>
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#define MSTRINGIFY(A) A
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#include "../OpenCLC10/ApplyForces.cl"
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#include "../OpenCLC10/Integrate.cl"
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#include "../OpenCLC10/PrepareLinks.cl"
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#include "../OpenCLC10/SolvePositions.cl"
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#include "../OpenCLC10/UpdateNodes.cl"
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#include "../OpenCLC10/UpdateNormals.cl"
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#include "../OpenCLC10/UpdatePositions.cl"
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#include "../OpenCLC10/UpdatePositionsFromVelocities.cl"
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//#include "../OpenCLC10/VSolveLinks.cl"
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MINICL_REGISTER(PrepareLinksKernel)
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MINICL_REGISTER(UpdatePositionsFromVelocitiesKernel)
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MINICL_REGISTER(SolvePositionsFromLinksKernel)
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MINICL_REGISTER(updateVelocitiesFromPositionsWithVelocitiesKernel)
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MINICL_REGISTER(updateVelocitiesFromPositionsWithoutVelocitiesKernel)
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MINICL_REGISTER(IntegrateKernel)
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MINICL_REGISTER(ApplyForcesKernel)
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MINICL_REGISTER(ResetNormalsAndAreasKernel)
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MINICL_REGISTER(NormalizeNormalsAndAreasKernel)
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MINICL_REGISTER(UpdateSoftBodiesKernel)
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