added OpenCL cloth demo, contributed by AMD.
updated GpuSoftBodySolvers updated DirectCompute cloth demo
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MSTRINGIFY(
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float dot3(float4 a, float4 b)
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{
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return a.x*b.x + a.y*b.y + a.z*b.z;
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}
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__kernel void
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PrepareLinksKernel(
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const int numLinks,
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__global int2 * g_linksVertexIndices,
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__global float * g_linksMassLSC,
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__global float4 * g_nodesPreviousPosition,
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__global float * g_linksLengthRatio,
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__global float4 * g_linksCurrentLength GUID_ARG)
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{
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int linkID = get_global_id(0);
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if( linkID < numLinks )
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{
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int2 nodeIndices = g_linksVertexIndices[linkID];
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int node0 = nodeIndices.x;
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int node1 = nodeIndices.y;
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float4 nodePreviousPosition0 = g_nodesPreviousPosition[node0];
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float4 nodePreviousPosition1 = g_nodesPreviousPosition[node1];
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float massLSC = g_linksMassLSC[linkID];
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float4 linkCurrentLength = nodePreviousPosition1 - nodePreviousPosition0;
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float linkLengthRatio = dot3(linkCurrentLength, linkCurrentLength)*massLSC;
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linkLengthRatio = 1.0f/linkLengthRatio;
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g_linksCurrentLength[linkID] = linkCurrentLength;
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g_linksLengthRatio[linkID] = linkLengthRatio;
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}
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}
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);
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