added OpenCL cloth demo, contributed by AMD.
updated GpuSoftBodySolvers updated DirectCompute cloth demo
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@@ -0,0 +1,44 @@
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MSTRINGIFY(
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/*#define float3 float4
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float dot3(float3 a, float3 b)
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{
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return a.x*b.x + a.y*b.y + a.z*b.z;
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}*/
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__kernel void
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UpdateConstantsKernel(
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const int numLinks,
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__global int2 * g_linksVertexIndices,
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__global float4 * g_vertexPositions,
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__global float * g_vertexInverseMasses,
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__global float * g_linksMaterialLSC,
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__global float * g_linksMassLSC,
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__global float * g_linksRestLengthSquared,
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__global float * g_linksRestLengths)
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{
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int linkID = get_global_id(0);
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if( linkID < numLinks )
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{
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int2 nodeIndices = g_linksVertexIndices[linkID];
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int node0 = nodeIndices.x;
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int node1 = nodeIndices.y;
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float linearStiffnessCoefficient = g_linksMaterialLSC[ linkID ];
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float3 position0 = g_vertexPositions[node0].xyz;
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float3 position1 = g_vertexPositions[node1].xyz;
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float inverseMass0 = g_vertexInverseMasses[node0];
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float inverseMass1 = g_vertexInverseMasses[node1];
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float3 difference = position0 - position1;
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float length2 = dot(difference, difference);
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float length = sqrt(length2);
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g_linksRestLengths[linkID] = length;
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g_linksMassLSC[linkID] = (inverseMass0 + inverseMass1)/linearStiffnessCoefficient;
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g_linksRestLengthSquared[linkID] = length*length;
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}
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}
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);
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