added OpenCL cloth demo, contributed by AMD.
updated GpuSoftBodySolvers updated DirectCompute cloth demo
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@@ -0,0 +1,39 @@
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MSTRINGIFY(
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__kernel void
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updateVelocitiesFromPositionsWithVelocitiesKernel(
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int numNodes,
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float isolverdt,
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__global float4 * g_vertexPositions,
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__global float4 * g_vertexPreviousPositions,
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__global int * g_vertexClothIndices,
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__global float *g_clothVelocityCorrectionCoefficients,
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__global float * g_clothDampingFactor,
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__global float4 * g_vertexVelocities,
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__global float4 * g_vertexForces GUID_ARG)
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{
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int nodeID = get_global_id(0);
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if( nodeID < numNodes )
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{
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float4 position = g_vertexPositions[nodeID];
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float4 previousPosition = g_vertexPreviousPositions[nodeID];
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float4 velocity = g_vertexVelocities[nodeID];
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int clothIndex = g_vertexClothIndices[nodeID];
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float velocityCorrectionCoefficient = g_clothVelocityCorrectionCoefficients[clothIndex];
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float dampingFactor = g_clothDampingFactor[clothIndex];
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float velocityCoefficient = (1.f - dampingFactor);
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float4 difference = position - previousPosition;
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velocity += difference*velocityCorrectionCoefficient*isolverdt;
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// Damp the velocity
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velocity *= velocityCoefficient;
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g_vertexVelocities[nodeID] = velocity;
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g_vertexForces[nodeID] = (float4)(0.f, 0.f, 0.f, 0.f);
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}
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}
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);
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