added OpenCL cloth demo, contributed by AMD.
updated GpuSoftBodySolvers updated DirectCompute cloth demo
This commit is contained in:
@@ -16,204 +16,165 @@ subject to the following restrictions:
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#ifndef BT_SOFT_BODY_SOLVER_OPENCL_H
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#define BT_SOFT_BODY_SOLVER_OPENCL_H
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#include "stddef.h" //for size_t
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#include "vectormath/vmInclude.h"
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#include "BulletSoftBody/btSoftBodySolvers.h"
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#include "BulletSoftBody/solvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h"
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#include "BulletSoftBody/solvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h"
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#include "BulletSoftBody/solvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h"
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#include "BulletSoftBody/solvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h"
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#include "btSoftBodySolverBuffer_OpenCL.h"
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#include "btSoftBodySolverLinkData_OpenCL.h"
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#include "btSoftBodySolverVertexData_OpenCL.h"
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#include "btSoftBodySolverTriangleData_OpenCL.h"
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/**
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* SoftBody class to maintain information about a soft body instance
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* within a solver.
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* This data addresses the main solver arrays.
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*/
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class btOpenCLAcceleratedSoftBodyInterface
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{
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protected:
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/** Current number of vertices that are part of this cloth */
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int m_numVertices;
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/** Maximum number of vertices allocated to be part of this cloth */
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int m_maxVertices;
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/** Current number of triangles that are part of this cloth */
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int m_numTriangles;
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/** Maximum number of triangles allocated to be part of this cloth */
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int m_maxTriangles;
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/** Index of first vertex in the world allocated to this cloth */
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int m_firstVertex;
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/** Index of first triangle in the world allocated to this cloth */
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int m_firstTriangle;
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/** Index of first link in the world allocated to this cloth */
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int m_firstLink;
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/** Maximum number of links allocated to this cloth */
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int m_maxLinks;
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/** Current number of links allocated to this cloth */
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int m_numLinks;
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/** The actual soft body this data represents */
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btSoftBody *m_softBody;
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public:
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btOpenCLAcceleratedSoftBodyInterface( btSoftBody *softBody ) :
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m_softBody( softBody )
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{
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m_numVertices = 0;
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m_maxVertices = 0;
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m_numTriangles = 0;
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m_maxTriangles = 0;
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m_firstVertex = 0;
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m_firstTriangle = 0;
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m_firstLink = 0;
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m_maxLinks = 0;
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m_numLinks = 0;
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}
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int getNumVertices()
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{
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return m_numVertices;
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}
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int getNumTriangles()
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{
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return m_numTriangles;
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}
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int getMaxVertices()
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{
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return m_maxVertices;
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}
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int getMaxTriangles()
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{
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return m_maxTriangles;
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}
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int getFirstVertex()
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{
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return m_firstVertex;
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}
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int getFirstTriangle()
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{
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return m_firstTriangle;
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}
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// TODO: All of these set functions will have to do checks and
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// update the world because restructuring of the arrays will be necessary
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// Reasonable use of "friend"?
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void setNumVertices( int numVertices )
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{
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m_numVertices = numVertices;
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}
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void setNumTriangles( int numTriangles )
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{
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m_numTriangles = numTriangles;
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}
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void setMaxVertices( int maxVertices )
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{
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m_maxVertices = maxVertices;
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}
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void setMaxTriangles( int maxTriangles )
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{
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m_maxTriangles = maxTriangles;
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}
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void setFirstVertex( int firstVertex )
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{
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m_firstVertex = firstVertex;
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}
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void setFirstTriangle( int firstTriangle )
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{
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m_firstTriangle = firstTriangle;
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}
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void setMaxLinks( int maxLinks )
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{
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m_maxLinks = maxLinks;
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}
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void setNumLinks( int numLinks )
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{
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m_numLinks = numLinks;
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}
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void setFirstLink( int firstLink )
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{
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m_firstLink = firstLink;
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}
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int getMaxLinks()
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{
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return m_maxLinks;
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}
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int getNumLinks()
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{
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return m_numLinks;
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}
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int getFirstLink()
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{
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return m_firstLink;
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}
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btSoftBody* getSoftBody()
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{
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return m_softBody;
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}
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};
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class btOpenCLSoftBodySolver : public btSoftBodySolver
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{
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private:
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/**
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* SoftBody class to maintain information about a soft body instance
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* within a solver.
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* This data addresses the main solver arrays.
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*/
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class btAcceleratedSoftBodyInterface
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{
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protected:
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/** Current number of vertices that are part of this cloth */
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int m_numVertices;
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/** Maximum number of vertices allocated to be part of this cloth */
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int m_maxVertices;
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/** Current number of triangles that are part of this cloth */
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int m_numTriangles;
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/** Maximum number of triangles allocated to be part of this cloth */
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int m_maxTriangles;
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/** Index of first vertex in the world allocated to this cloth */
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int m_firstVertex;
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/** Index of first triangle in the world allocated to this cloth */
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int m_firstTriangle;
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/** Index of first link in the world allocated to this cloth */
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int m_firstLink;
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/** Maximum number of links allocated to this cloth */
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int m_maxLinks;
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/** Current number of links allocated to this cloth */
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int m_numLinks;
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/** The actual soft body this data represents */
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btSoftBody *m_softBody;
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public:
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btAcceleratedSoftBodyInterface( btSoftBody *softBody ) :
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m_softBody( softBody )
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{
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m_numVertices = 0;
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m_maxVertices = 0;
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m_numTriangles = 0;
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m_maxTriangles = 0;
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m_firstVertex = 0;
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m_firstTriangle = 0;
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m_firstLink = 0;
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m_maxLinks = 0;
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m_numLinks = 0;
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}
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int getNumVertices()
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{
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return m_numVertices;
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}
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int getNumTriangles()
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{
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return m_numTriangles;
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}
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int getMaxVertices()
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{
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return m_maxVertices;
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}
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int getMaxTriangles()
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{
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return m_maxTriangles;
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}
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int getFirstVertex()
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{
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return m_firstVertex;
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}
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int getFirstTriangle()
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{
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return m_firstTriangle;
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}
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// TODO: All of these set functions will have to do checks and
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// update the world because restructuring of the arrays will be necessary
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// Reasonable use of "friend"?
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void setNumVertices( int numVertices )
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{
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m_numVertices = numVertices;
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}
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void setNumTriangles( int numTriangles )
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{
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m_numTriangles = numTriangles;
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}
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void setMaxVertices( int maxVertices )
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{
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m_maxVertices = maxVertices;
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}
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void setMaxTriangles( int maxTriangles )
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{
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m_maxTriangles = maxTriangles;
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}
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void setFirstVertex( int firstVertex )
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{
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m_firstVertex = firstVertex;
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}
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void setFirstTriangle( int firstTriangle )
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{
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m_firstTriangle = firstTriangle;
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}
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void setMaxLinks( int maxLinks )
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{
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m_maxLinks = maxLinks;
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}
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void setNumLinks( int numLinks )
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{
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m_numLinks = numLinks;
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}
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void setFirstLink( int firstLink )
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{
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m_firstLink = firstLink;
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}
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int getMaxLinks()
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{
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return m_maxLinks;
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}
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int getNumLinks()
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{
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return m_numLinks;
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}
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int getFirstLink()
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{
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return m_firstLink;
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}
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btSoftBody* getSoftBody()
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{
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return m_softBody;
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}
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#if 0
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void setAcceleration( Vectormath::Aos::Vector3 acceleration )
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{
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m_currentSolver->setPerClothAcceleration( m_clothIdentifier, acceleration );
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}
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void setWindVelocity( Vectormath::Aos::Vector3 windVelocity )
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{
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m_currentSolver->setPerClothWindVelocity( m_clothIdentifier, windVelocity );
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}
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/**
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* Set the density of the air in which the cloth is situated.
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*/
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void setAirDensity( btScalar density )
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{
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m_currentSolver->setPerClothMediumDensity( m_clothIdentifier, static_cast<float>(density) );
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}
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/**
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* Add a collision object to this soft body.
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*/
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void addCollisionObject( btCollisionObject *collisionObject )
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{
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m_currentSolver->addCollisionObjectForSoftBody( m_clothIdentifier, collisionObject );
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}
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#endif
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};
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class KernelDesc
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{
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protected:
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public:
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cl::Kernel kernel;
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KernelDesc()
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{
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}
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virtual ~KernelDesc()
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{
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}
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};
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btSoftBodyLinkDataOpenCL m_linkData;
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btSoftBodyVertexDataOpenCL m_vertexData;
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@@ -228,7 +189,7 @@ private:
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* Cloths owned by this solver.
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* Only our cloths are in this array.
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*/
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btAlignedObjectArray< btAcceleratedSoftBodyInterface * > m_softBodySet;
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btAlignedObjectArray< btOpenCLAcceleratedSoftBodyInterface * > m_softBodySet;
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/** Acceleration value to be applied to all non-static vertices in the solver.
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* Index n is cloth n, array sized by number of cloths in the world not the solver.
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@@ -262,37 +223,34 @@ private:
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btAlignedObjectArray< float > m_perClothMediumDensity;
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btOpenCLBuffer<float> m_clPerClothMediumDensity;
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KernelDesc prepareLinksKernel;
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KernelDesc solvePositionsFromLinksKernel;
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KernelDesc updateConstantsKernel;
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KernelDesc integrateKernel;
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KernelDesc addVelocityKernel;
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KernelDesc updatePositionsFromVelocitiesKernel;
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KernelDesc updateVelocitiesFromPositionsWithoutVelocitiesKernel;
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KernelDesc updateVelocitiesFromPositionsWithVelocitiesKernel;
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KernelDesc vSolveLinksKernel;
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KernelDesc resetNormalsAndAreasKernel;
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KernelDesc normalizeNormalsAndAreasKernel;
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KernelDesc updateSoftBodiesKernel;
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KernelDesc outputToVertexArrayWithNormalsKernel;
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KernelDesc outputToVertexArrayWithoutNormalsKernel;
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cl_kernel prepareLinksKernel;
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cl_kernel solvePositionsFromLinksKernel;
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cl_kernel updateConstantsKernel;
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cl_kernel integrateKernel;
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cl_kernel addVelocityKernel;
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cl_kernel updatePositionsFromVelocitiesKernel;
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cl_kernel updateVelocitiesFromPositionsWithoutVelocitiesKernel;
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cl_kernel updateVelocitiesFromPositionsWithVelocitiesKernel;
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cl_kernel vSolveLinksKernel;
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cl_kernel resetNormalsAndAreasKernel;
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cl_kernel normalizeNormalsAndAreasKernel;
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cl_kernel updateSoftBodiesKernel;
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cl_kernel outputToVertexArrayWithNormalsKernel;
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cl_kernel outputToVertexArrayWithoutNormalsKernel;
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KernelDesc outputToVertexArrayKernel;
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KernelDesc applyForcesKernel;
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KernelDesc collideSphereKernel;
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KernelDesc collideCylinderKernel;
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cl_kernel outputToVertexArrayKernel;
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cl_kernel applyForcesKernel;
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cl_kernel collideSphereKernel;
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cl_kernel collideCylinderKernel;
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static const int workGroupSize = 128;
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cl::CommandQueue m_queue;
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cl::Context context;
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cl::Device device;
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cl_command_queue m_cqCommandQue;
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cl_context m_cxMainContext;
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/**
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* Compile a compute shader kernel from a string and return the appropriate KernelDesc object.
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* Compile a compute shader kernel from a string and return the appropriate cl_kernel object.
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*/
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KernelDesc compileCLKernelFromString( const char *shaderString, const char *shaderName );
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cl_kernel compileCLKernelFromString( const char *shaderString, const char *shaderName );
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bool buildShaders();
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@@ -306,7 +264,7 @@ private:
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void ApplyClampedForce( float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce );
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btAcceleratedSoftBodyInterface *findSoftBodyInterface( const btSoftBody* const softBody );
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btOpenCLAcceleratedSoftBodyInterface *findSoftBodyInterface( const btSoftBody* const softBody );
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virtual void applyForces( float solverdt );
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@@ -342,7 +300,7 @@ private:
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public:
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btOpenCLSoftBodySolver(const cl::CommandQueue &queue);
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btOpenCLSoftBodySolver(cl_command_queue queue,cl_context ctx);
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virtual ~btOpenCLSoftBodySolver();
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@@ -371,4 +329,4 @@ public:
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virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
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}; // btOpenCLSoftBodySolver
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#endif #ifndef BT_SOFT_BODY_SOLVER_OPENCL_H
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#endif #ifndef BT_SOFT_BODY_SOLVER_OPENCL_H
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Block a user