more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
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@@ -25,6 +25,7 @@ CollisionObject::CollisionObject()
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m_ccdSweptShereRadius(0.f),
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m_ccdSquareMotionTreshold(0.f)
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{
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m_cachedInvertedWorldTransform.setIdentity();
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}
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