more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
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@@ -38,7 +38,9 @@ struct CollisionObject
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//m_interpolationWorldTransform is used for CCD and interpolation
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//it can be either previous or future (predicted) transform
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SimdTransform m_interpolationWorldTransform;
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SimdTransform m_cachedInvertedWorldTransform;
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enum CollisionFlags
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{
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isStatic = 1,
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