more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.

This commit is contained in:
ejcoumans
2006-07-24 23:06:59 +00:00
parent fdaa3a7abc
commit 50a2694c5b
12 changed files with 92 additions and 24 deletions

View File

@@ -38,7 +38,9 @@ struct CollisionObject
//m_interpolationWorldTransform is used for CCD and interpolation
//it can be either previous or future (predicted) transform
SimdTransform m_interpolationWorldTransform;
SimdTransform m_cachedInvertedWorldTransform;
enum CollisionFlags
{
isStatic = 1,