more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
This commit is contained in:
@@ -51,7 +51,8 @@ void GLDebugDrawer::DrawContactPoint(const SimdVector3& pointOnB,const SimdVecto
|
||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||
glEnd();
|
||||
|
||||
|
||||
|
||||
glRasterPos3f(from.x(), from.y(), from.z());
|
||||
char buf[12];
|
||||
sprintf(buf," %d",lifeTime);
|
||||
|
||||
Reference in New Issue
Block a user