more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
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@@ -46,6 +46,9 @@ bool SimulationIsland::Simulate(IDebugDraw* debugDrawer,int numSolverIterations,
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CcdPhysicsController* ctrl = m_controllers[k];
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// SimdTransform predictedTrans;
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RigidBody* body = ctrl->GetRigidBody();
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//todo: only do this when necessary, it's used for contact points
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body->m_cachedInvertedWorldTransform = body->m_worldTransform.inverse();
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if (body->IsActive())
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{
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if (!body->IsStatic())
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