Use proper rotation for computing local aabb for convex cast shape.

Propagate hit point from convex caster to world callback [work in progress].
This commit is contained in:
johnmccutchan
2007-12-07 21:22:38 +00:00
parent 68af58c09d
commit 513a055035
7 changed files with 33 additions and 32 deletions

View File

@@ -50,6 +50,7 @@ public:
virtual ~CastResult() {};
btVector3 m_normal;
btVector3 m_hitPoint;
btScalar m_fraction;
btTransform m_hitTransformA;
btTransform m_hitTransformB;