add python dumpLog.py utility to view log files created using 'startStateLogging'
don't enable <CTRL> for hotkeys yet
add some more profile markers
log objectId and linkIndex as signed int ('i') and not unsigned int 'I'
fix issue in startStateLogging: number of parameters was wrong
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@@ -421,6 +421,7 @@ bool BulletURDFImporter::getRootTransformInWorld(btTransform& rootTransformInWor
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static btCollisionShape* createConvexHullFromShapes(std::vector<tinyobj::shape_t>& shapes, const btVector3& geomScale)
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{
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B3_PROFILE("createConvexHullFromShapes");
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btCompoundShape* compound = new btCompoundShape();
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compound->setMargin(gUrdfDefaultCollisionMargin);
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@@ -633,6 +634,7 @@ btCollisionShape* convertURDFToCollisionShape(const UrdfCollision* collision, co
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case UrdfGeometry::FILE_OBJ:
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if (collision->m_flags & URDF_FORCE_CONCAVE_TRIMESH)
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{
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glmesh = LoadMeshFromObj(collision->m_geometry.m_meshFileName.c_str(), 0);
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}
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else
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@@ -744,16 +746,23 @@ upAxisMat.setIdentity();
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{
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BT_PROFILE("convert trimesh");
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btTriangleMesh* meshInterface = new btTriangleMesh();
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for (int i=0; i<glmesh->m_numIndices/3; i++)
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{
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const btVector3& v0 = convertedVerts[glmesh->m_indices->at(i*3)];
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const btVector3& v1 = convertedVerts[glmesh->m_indices->at(i*3+1)];
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const btVector3& v2 = convertedVerts[glmesh->m_indices->at(i*3+2)];
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meshInterface->addTriangle(v0,v1,v2);
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BT_PROFILE("convert vertices");
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for (int i=0; i<glmesh->m_numIndices/3; i++)
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{
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const btVector3& v0 = convertedVerts[glmesh->m_indices->at(i*3)];
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const btVector3& v1 = convertedVerts[glmesh->m_indices->at(i*3+1)];
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const btVector3& v2 = convertedVerts[glmesh->m_indices->at(i*3+2)];
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meshInterface->addTriangle(v0,v1,v2);
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}
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}
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{
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BT_PROFILE("create btBvhTriangleMeshShape");
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btBvhTriangleMeshShape* trimesh = new btBvhTriangleMeshShape(meshInterface,true,true);
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//trimesh->setLocalScaling(collision->m_geometry.m_meshScale);
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shape = trimesh;
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}
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btBvhTriangleMeshShape* trimesh = new btBvhTriangleMeshShape(meshInterface,true,true);
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//trimesh->setLocalScaling(collision->m_geometry.m_meshScale);
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shape = trimesh;
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} else
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{
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